During Game Development, the performance of the same type of games will always be compared. Generally, nvperfhud can only be used to analyze the applications we write.ProgramBecause this involves modifyingCode. So how can we analyze other people's games? We can use the counters provided by NVIDIA perfkit and the system management tools perfmon and DX pix for window for monitoring.
Procedure:
1. install NVIDIA perfkit 6.0.
2. Program-> NVIDIA perfsdk-> NVIDIA developer control panel to add counters such as d3d batch count, d3d FPS, and d3d triangle count.
3. Use Control Panel> Administrative Tools> performance (or directly run "perfmon") to add counters provided by the NVIDIA plug-in.
4. dx pix for window-> new experiment-> Add plugin counters and select the counter added in step 2.
In this way, we can analyze the performance of mainstream game scenarios. For example, in the second and second worlds, the frames per day are generally between 9-, and the DP is between-. In tianlong Babu, the fixed angle of view is generally between 3-5 W, however, in tianlong Babu, the DP calls each frame too many times. It should be because the Ogre export scenario is not optimized, and the material group should be avoided as much as possible in Max.