In the Create Panel/create light panel, we can create five types of lights. As shown in the following illustration:
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3d Lighting Learning Basics
3d Lighting Explanation
Target spot: Targeted spotlight. The way you create it is very similar to how you create a camcorder. The target spotlight has a target point in addition to a starting point. The starting point indicates where the light is, and the target point points to the object that you want to be illuminated. Typical examples used to simulate are flashlights, lamp shades, conical lamps, light on stage, army searchlights, and lighting effects from the window into the interior. You can get a good result by moving the location of the starting point and the target point separately in the orthogonal view (that is, the two-dimensional view, such as the top top). The connection between the starting point and the target point should point to the object that you want the light to illuminate. A good way to check the lighting effect is to turn the current view into a light view (which is useful for lighting other than floodlight). The method is to right-click the current window tag, select Views in the pop-up menu, find the name of the light you want to. Once the current view becomes a light view, the icons on the Windows navigation system also turn into icons that can adjust the lights, such as rotating lights, panning lights, and so on. This has a great effect on our inspection of lighting effects. The lights are tuned so you can switch back to the original view.
Free spot: Freestyle spotlight. Unlike the target spotlight, the free spotlight does not have a target object. It relies on its own rotation to illuminate space or object. Other properties are exactly the same as the target spotlight. If you want the light to move along the path (even in motion), or rely on other objects to drive its motion, use a free spotlight instead of a target spotlight. It is usually possible to connect to the camera and always illuminate objects (such as roaming animations) in the camera's field of vision. If you want to simulate the ceiling lamp on the miner's helmet, it is more convenient to use a free spotlight. As long as the ceiling lamp connected to the helmet, you can easily simulate the headlights with the head movement of the lighting effect. The most important way to adjust the free-style spotlight is to move and rotate. If you move along the path, it is often more necessary to adjust the lighting direction of the lighting by means of rotation.
Target DIRECT: Object parallel light. The starting point represents the position of the light, and the target point points to the desired illuminated object. Unlike spotlights, light in parallel light is parallel rather than conical. Can simulate daylight or other parallel light.
Free DIRECT: Freestyle parallel light. Used for roaming animations or connecting to other objects. Can be moved, rotating means to adjust the lighting position and direction of illumination.
OMNI: Pan light. Floodlight is a point-like light source, projecting light in all directions and having no definite target. The application of floodlight is very extensive. If you want to illuminate more objects, please adjust the light position farther. Since floodlight is not good at highlighting themes, it is usually used as a complement to simulate the diffuse reflection of ambient light.