The way to extend the game life depends on the game type and the customer base, but usually does not leave a ' new ' word, for example:
New experience: RPG's new plot, new NPCs, New Town, love simulation game event differences, online games and other players interactive communication ...
New gameplay: New enemies, new levels, new skills, new systems ...
These new experiences, most of which take more time to produce, may be bored in three or two days, and do not meet the cost.
Player Battle mode can create more fun in lieu of AI if designed well
So if you need a long-term operation, or want players to play a little longer game, without adding content, there are many design ways to improve the play, such as:
Random (enemy type, intensity, strike, damage floating, crit Dodge, drop treasure, meet different players ...) )
Permutations and combinations (styling and matching, skill combos, team formation, Random city, affix combination ...) )
Conditions unlocked (talent points, advanced skills, equipment thresholds, advanced levels, new occupations, card maps ...) )
Irrigation (attribute, body size, name, intensity, number of times ...) )
Reset or decline (season points, Arena rankings, guild activity, death penalty, rebirth, continuous kill ...) )
Choice (plot differences, occupations, camps, matching points, Task rewards ...) )
Achievements (high scores, breaking customs, illustrations, quests, exploration maps, eggs, difficult technology, player rankings ...) )
Social favors (exchanging materials, giving energy, teaming up, lending pets ...) )
8 Tips for gamers to improve game play