A post-processing tutorial on the forest scene of a dark system by Photoshop

Source: Internet
Author: User
Tags mixed
For the users of Photoshop software, share a detailed post processing tutorial on the forest scene that synthesizes a dark system.
Tutorial Sharing:
1th Step
Create a new document by selecting File > New, and use the settings shown in the following illustration.

2nd Step
Now, the forest image is placed by selecting the file > then selecting the forest image.

3rd Step
I click on the second button on the Layers panel and press (G) to add the layer mask forest layer by selecting the gradient tool on the keyboard. Select the black and white gradient and apply it vertically from the top to the bottom. You can see in the layer mask, as a result how I applied it.

4th step
Now, I added a curve adjustment layer (the following setting) and trimmed it to my forest layer using the clipping mask.

Press (B) on the keyboard, and then draw the curve on the layer layer mask to hide the selected effect Select a soft wheel brush black.

5th step
Now, put the image of the sky below your forest layer, as shown below:

6th step
I added a solid color adjustment layer to the sky. The following is the value of this layer.

7th step
Reduce the opacity of the solid color adjustment layer to 25%, and also draw a layer mask with black, solid color to adjust the hidden effect of the layer (see the bottom right corner of the picture below for the mask I applied for):

8th Step
I add photo filters and gradient maps to adjust the layer sky. I also drew two layer masks that adjust the layers to hide the effects in some places. See the settings below and the image of the layer mask effect.

Here is the result.

9th step
Change the blending mode of the gradient map to positive and decrease the opacity to 70%.

10th Step
I added all layers to the top of the color balance adjustment layer and painted it on the layer mask, with a soft rounded black brush to hide the effect bit. Click the settings shown in the following picture:

11th Step
Add a gradient map adjustment layer and a layer mask on the paint to hide the effect of the gradient map adjustment layer. Click the settings shown in the picture below.

12th Step
Change the blending mode of the gradient adjustment layer to soft light and decrease the opacity to 53%. Here is the result of our image:

13th step
Create a new layer, press CTRL + Shift + N on the keyboard, and then use the Brush tool, and change the color to #25344d. Then draw it opacity and flow 30%, as shown in the image below.

14th Step
Now, change the blending mode to reproduce and reduce the opacity to 50%.

15th step
Create a new layer so that it can be named "light Source" by the source.

Pick the soft wheel brush tool, opacity and flow to 100%, set the color to #286fbe and size 2000 pixels. Rub Center two big strokes, reduce the brush size by 700 pixels, change the color again for #65aeff and then draw it in the middle. The result should be similar.
16th step
I add a layer mask to the source layer, the paint with a soft round black brush to hide it a little too much. You can see below how I do it as a result.

17th Step
Now, change the blending mode to linear dodge and reduce the opacity to 63%. The result should look like the following picture.

18th Step
Extract your favorite selection tool grave and then put it here:

19 Steps
I applied to the selection of the mixed effect graves. Apply it right-click the tomb layer and select the blending option. The following is a mixed option effect value.

The following is the result of applying the gradient overlay effect.

20th Step
Next, I added a curve and gradient mapping adjustment layer to the grave to incorporate it into the scene. Here are two values for the adjustment layer.

Then change the gradient map to adjust the blending mode of the layer to color, and reduce the opacity to 71%. Here is the result.

21st Step
In this step, we will use the Dodge tool dodging this reflection of our light source as part of the tomb. Before using it, create a new layer, then edit > Fill and fill 50% gray and then change the overlay blending mode.

Now press (O) on the keyboard to select the Dodge tool and set the exposure to 12% and range tones. Then dodge the part of the tomb displayed in the image below. You can see the superposition of the results and the normal mode.

22 Steps
Now, put the bush 1 image in the lower left corner, as shown in the image below.

23rd step
Now, go to filter > Blur > Gaussian blur, set the image to display the value.

24 Steps
Mix bush to I apply a hue/saturation adjustment layer to the bush scene.

25 Steps
Now, Bush is in place with 2 images to the scene, as shown below.

Add layer Mask Bush 2 and hide selected part with a soft wheel brush black draw it to display the image.

26th step
I apply Gaussian blur filter and hue/saturation adjustment layer, shrub 2 the same setting applies to 24 and 23 steps.

27 Steps
Let's create some fog. To do this, create a new layer that fills the black. The foreground color is then changed to #000000 for #5b5a5a and background colors. Now, go to the filter > Render > Cloud when you do. You should implement the results shown below. Name this layer of "fog".

Change the mixing mode of fog layer to filter color, reduce opacity to 15%. Add a layer to the mist layer and hide the effect of the fog as shown in the image below.

28 Steps
Extract the model and put it here. The white arrows indicate I keep on the leaf model layer, but don't worry, we will solve the problem in the next few steps:

29 Steps
I applied the blending option effect model.

Create a new layer underneath the model layer that I created and use a soft round black brush opacity and flow 30%? Draw some shadows, as shown in the following image:

Create a new layer underneath the model layer and draw some more shadows, as shown in the image below.

30 steps
The brightness of the model is reduced by applying the hue/saturation adjustment layer. As you can by lowering the brightness while I have been in the model the leaves are now mixed correctly to see.

The result should be similar.

31 Steps
Continue to adjust the blending model to the scene by applying exposure and gradient mappings. See the image of the value below:

I change the blending mode of the gradient map adjustment layer to "color" and reduce the opacity to 50%. See the following results:

32 Steps
I apply the dodge and deepen the effect model. Create a new layer and fill it with 50% gray. Change the blending mode to overlay. Now select the Dodge and Burn tool, and then set the exposure to 12% and range tones. Then start dodging and burning in the picture below, as follows:

33 Steps
I painted some of the cases on the model. To do this create a new layer, select the Brush tool, and then set the opacity and flow to 30%. Now, your foreground color changes to #173737 and the paint model is lighter, as shown in the following image:

Set blending mode to color dodge and the result here:

34 Steps

I paint some more light use the same settings in the previous steps, but change the color to #0a1826:

Then set the blending mode to color Dodge, and reduce the opacity to 60%;

35 Steps
Fetch the crow, and put it in the grave:

36 Steps
Apply the following blending options Crow:

Here is the result.

37 Steps
I painted the shadow crow like I painted the Shadow model:

38 steps
Then I applied for a gradient map to adjust the layer of the Crow to match the scene with the color.

39th Step
We have finished the main mix and it's time to make the final adjustments.

We will apply a series of adjustment layers to the entire scene. Add photo filter and gradient map adjustment layer to the scene first, look at the values below the image. Change the blending mode of the gradient map to color Dodge, then I apply a soft wheel brush black gradient map to adjust the layer's layer mask.

The result should be similar.
40 steps
Now, I added a color balance adjustment layer scene to see the values below the image.

Here is the result:

41 Steps
I added two adjustment layers, which is a color lookup and curve adjustment layer scene. I changed the color of the blending mode to find the softer light then reduce the transparency to 30%.

Here is the result:

42 Steps
For the final step, we will apply the lighting filter to the scene. First create a new layer and press CTRL + Shift + ALT + E to stamp one layer of all layers. Now go to the filter > Render > Lighting effect, and then set the hotspot as shown in the image below.

Here is the value of the Light effect filter:

Congratulations, you're done!

All right, the above information is the entire content of the post-processing tutorials for the detailed synthesis of a dark forest scene that the user of Photoshop has brought to you. You see the users here, small knitting believe you are now very clear how to synthesize it, So now you guys have to try it yourself.

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