For your Photoshop software users to detailed analysis of the synthesis of exotic sea turtle scene of the production of the course.
Tutorial Sharing:
In this tutorial, I will show you how to use a variety of pictures to create a unified and harmonious sea turtle picture, at the same time, we will also learn how to use trees, stones, waterfalls and textures and other elements to create a tortoise mountain, and finally, we will add some light effect and color adjustment to make the picture atmosphere stronger and more unified.
OK, now, let's start by looking at the effect:
1th Step
Create a new canvas, as shown in the following illustration:
2nd Step
Now drag the "underwater" picture in and place it in the following figure:
3rd Step
Click the Quick Mask button, add a mask to the layer, and then switch to the Brush tool (B), adjust the brush hardness, not too hard, set the foreground color to black, and hide the top half of the picture, as shown below:
4th step
Copy a layer and drag it to the right of the canvas, as shown below:
5th step
Drag the "underwater" picture back into the canvas once, in the middle of the screen, as shown below:
Or as before, add a layer mask, hide the top half, and erase the left and right edges of the picture so that it blends in with the surrounding. Then select the three "underwater" layers and press "ctrl+e" to merge, as shown in the following figure:
6th step
Now add a brightness/contrast adjustment layer for the merged layer. The values are as follows, and then create a clipping mask for the adjustment layer so that it only works on the next layer (or you can place the mouse on the divider line between the adjustment layer and the "underwater" layer, hold down the ALT key and click the left mouse button):
Create a layer mask for brightness/contrast, and smear the following areas with a black brush so that the adjustment layer does not work for this area, as shown in the following illustration:
The effect is as follows:
7th step
Press the above method, then add a curve adjustment layer for the "underwater" layer, the value is as follows (first adjust the entire graph curve, then select the blue channel for special Adjustment):
The effect is as follows:
8th Step
Now drag the "sky" picture and put it under the "underwater" layer:
9th step
Add a curve adjustment layer and an exposure adjustment layer for the "sky" layer, the values are as follows:
The effect is as follows:
10th Step
Create a layer mask on the exposure adjustment layer, and the black brush smear the following area so that it is unaffected by the exposure, as follows:
The effect is as follows:
11th Step
Add a color balance adjustment layer for the "sky" layer, adjust its shadow, middle color, and high light, respectively, with the following values:
The effect is as follows:
12th Step
Add a brightness/contrast adjustment layer to the sky layer, and in the layer mask of the adjustment layer, apply a black brush to the following chart area:
So far, the effect is this:
13th step
Now drag the "underwater1" picture in, and use the Free Transform tool (ctrl+t) to resize the picture so that it overwrites the entire screen:
14th Step
Add a layer mask to it and smear the following areas with a soft black brush:
Change the blending mode of the "underwater1" layer to soft light with the following effect:
15th step
Add a gradient mapping adjustment layer for the "underwater1" layer, which is set as follows:
Change the blending mode of the gradient map to soft light and set the opacity to 69%, as follows:
16th step
Pull the turtle out with your favorite tool and drag it into the canvas and put it in the following position:
17th Step
Add a layer mask to the turtle and apply a 30% soft brush to the bottom half of the turtle so that it looks in the water, as shown below:
18th Step
Add a hue/saturation adjustment layer and brightness/contrast adjustment layer to the turtle to harmonize it with the picture:
The effect is as follows
Add a layer mask to just two adjustment layers and smear the following areas with a black brush so that these areas are unaffected:
The effect is as follows:
19th Step
and add a photo to the turtle. Filter adjustment layer, the values are as follows:
To adjust the opacity of the photo filter adjustment layer to 80%, the effect is as follows:
20th Step
This step, we will make the effect of spray, the "water waves" picture dragged in:
21st Step
Add a mask to the "water waves" layer and erase the picture around with a soft brush:
Now, adjust the blending mode of the layer to strong light, opacity 50%:
22nd Step
In order to make the spray more harmonious with the picture, we can add brightness/contrast and curve adjustment layer for it, the values are as follows:
The effect is as follows:
23rd step
Now select two adjustment layer and "water waves" layer, copy two out, put in the appropriate position of the screen, wipe off some superfluous parts, get the following effect (see the difference of the self facing the wall):
24th Step
Drag the "Volcano" picture into the position below, we only need to select that part of the area, in fact, directly delete:
Add a layer mask to erase unwanted parts and make it blend with the turtle:
25th Step
The "Volcano" layer is set to strong light mode, the effect is as follows:
26th step
Now copy the "Volcano" layer two times, covering the left and right sides of the turtle (don't forget to erase the extra part with the layer mask), as follows:
27th Step
Now select all "Volcano" layers, Group (ctrl+g), and name "Island." Then add a hue/saturation adjustment layer for the group, set the following figure, and you'll get the following effect:
28th Step
Drag the "tree" picture in the following position:
29th Step
Add a brightness/contrast and photo filter adjustment layer to it, set as follows:
The effect is as follows:
Add a mask to the brightness/contrast adjustment layer, smear the area with a soft black brush, and light the right side of the tree slightly:
30th Step
Drag the "stone" picture in and place it in the picture:
Add a layer mask and rub off the parts with a soft black brush:
31st Step
Now add some moss to the stone. Drag the "Moss texture" picture in the stone, set the moss blending mode to multiply, opacity 70%, the effect is as follows:
32nd Step
Add the following adjustment layer to the stone (2 brightness/contrast, 1 hue/saturation):
The opacity of the brightness/contrast adjustment layer added for the 2nd time is set to 53%, resulting in the following effect. Now, group all the rock-related layers and name them "stone":
33rd step
Copy the stone group and move to the position on the right below:
34th Step
This step, we need to use a computational tool to the "tree1" in the tree to dig out. Open the "tree1" picture, then the window > channel, select the Blue channel, right button to copy a layer, select the copy layer, and then click on the image > calculation (make sure you select the Blue channel Copy layer), and then follow the figure set. You can set any blending mode, but here I recommend using a forward stack or overlay
After this step, we'll get an alpha channel, select it, and hold down CTRL while you click the thumbnail of the alpha channel to get a selection. Click on the RGB layer, back to the layer, under the selection tool (shortcut key m) Right click to select "Reverse select", and then click the Quick Mask button:
Then we succeeded in digging this tree out:
35th Step
Now we drag the plucked tree into the canvas and erase the part on the layer mask to get the following effect:
Now we can see that there are many white edges on the edge of the tree and we need to fix it. We can add an inner glow to it, blending mode to multiply, opaque bottom 52% (preferably do not use global light):
All right, white edge finish, see effect:
36th Step
Add a hue/saturation adjustment layer to the tree, set as follows:
Step 37
Make a copy of the tree and place it in the picture below, and remember to remove the part:
In just the way, add a layer style to the copied tree
Add a brightness/contrast adjustment layer to the replication layer, set as follows:
We've got this effect:
Next we continue to copy the tree (the same method, as long as the attention to the size of changes and the level of change in the distance on the line, here no longer repeat), planted on the turtle tree, get the following effect:
38th Step
Now drag the "Waterfall" picture in, resize it, and place it in the following figure:
39th Step
Create a layer mask for the waterfall and erase the parts you don't want:
40th Step
Add a brightness/contrast adjustment layer to the waterfall layer and a photo filter adjustment layer, which is set as follows:
Set the opacity of the photo filter adjustment layer to 60% to get the following effect:
41st Step
To add a mask to the brightness/Contrast adjustment layer, select the area in the Black Brush Smudge chart:
Add a mask to the photo filter adjustment layer and select the area in the Black Brush Smudge chart:
The effect is as follows:
42nd Step
Add a color balance and photo filter adjustment layer to the waterfall layer, set as follows:
Add a mask to the photo filter adjustment layer and select the area in the Black Brush Smudge chart:
Get the following effect, select all waterfall-related layers, group, and name "Waterfall"
43rd step
Select the group "Waterfall" "tree1" and "stone", again grouped, named "Created Island"
Add a brightness/contrast adjustment layer to the Created island group, set as follows:
Get the following effect:
44th Step
Build a layer mask for the light/contrast adjustment layer you just established, and apply a black brush to the area shown in the following illustration:
The effect is as follows:
45th Step
Put the "Water modified Brush" in the appendix into PS and use this brush to create some splash effect (I use seven layers here):
46th Step
Below the waterfall, I created a splash layer, and then made some deformation with the deformation tool, making it more fitting with the waterfall:
The effect is as follows:
47th Step
Use the spray brush to do some splash effect:
48th Step
Now, we're going to add light to the picture. Create a new layer (CTRL+SHIFT+N), switch to the Brush tool, the foreground color #412b15, the brush opacity 100%, the brush size 900px, point to the position shown in the following figure:
Change the blending mode of this layer to color Dodge, opacity 50%, and get the following effect:
49th Step
Create a new layer, fill the black, and select the filter > Render > Lens flare, set as follows:
The effect is as follows:
Move it to the appropriate location, as shown in the following figure:
50th Step
Adjust its blending mode to filter color, and remember to use the layer mask to erase unnecessary parts, we just use it as a light source:
51st Step
Add a level adjustment layer and a hue/saturation adjustment layer to the light source layer, set as follows:
We have the following effect:
52nd step
Drag the fish material in, use different blending modes to make them different levels, and I use seven layers to arrange them:
53rd Step
Combine all the fish layers into one group, then add a hue/saturation adjustment layer and set the following:
54th Step
To download the bubble brush, place some bubbles in the picture below:
55th Step
Now we're going to add some more light to the island. First create a new layer, set the brush to 30% opacity, set the foreground color to #634b11, and then, like the following figure, draw the base color of some light sources:
Adjust its blending mode to color Dodge, and get the following effect:
56th Step
It's going to be a success, but we need a little adjustment. Add a gradient mapping adjustment layer to the screen, set as follows:
Adjust its blending mode to soft light, opacity 60%, and the effect is as follows:
57th Step
Add a mask to the gradient map adjustment layer and apply a black brush to the area shown in the following illustration:
Get the following effect:
58th step
Now, add a color balance adjustment layer and set the following:
Get the following effect:
59th Step
Add a brightness/contrast adjustment layer and set the following:
Get the following effect:
60th Step
Add a mask to the brightness/contrast adjustment layer, and apply a black brush to the area shown in the following illustration:
Get the following effect:
61st Step
Now add the last adjustment layer-the optional Color adjustment layer, set as follows:
When when when, the final effect came out, congratulations!
Well, the above information is the entire content of the detailed synthesis of the exotic marine turtle scene, which the user of Photoshop has brought to you. You see the users here, Xiao Bian believes that you are now very clear about the production of the tutorial, So everyone now go to follow the small series of the tutorial of their own synthesis to try it.