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What is the 1.OpenGL coloring language (GLSL)? The advanced coloring language for process-oriented OpenGL is the most important new development technology in the field of graphics programming in recent years. Using OpenGL Shading Language allows developers to control the most important phases of the graphics processing pipeline. Since it is a process-oriented programming language, there are syntax and semantics to write program instances (shaders, a program instance is a shader). Since it's based on OpenGL, That means you can use OpenGL's functions to create and manipulate the language (the Shading language). 2. What are the benefits of using the coloring language? Let applications take full control of most important phases of the graphics processing pipeline, and software developers are no longer limited to hardware designers choosing and curing graphics rendering algorithms and formulas in the chip, but instead start using this programmable ability to use the graphics rendering algorithms and formulas flexibly. According to a normal 3DS model, without any texture mapping can create a variety of effects, you can play computer graphics to the extreme. 3. Why do I produce a coloring language? All the graphics hardware that the developer manufactures is programmable (providing application developers with access to this programming capability is exactly the purpose of OpenGL coloring language). Because of the proliferation of OpenGL extensions and the need to support M.S. D.x APIs that are constantly upgraded, Hardware developers have no choice but to design programmable graphics architectures.
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