About the establishment of casual game servers

Source: Internet
Author: User

 

I want to know how casual game servers are built? What is the difference between MMORPG and MMORPG?
User Capacity of casual game servers

MMORPG games vary based on network structures, resulting in different server architectures.
Currently, the architecture of some mainstream MMORPG games is not very different from that of casual games.

Take the QQ game upgrade as an example. QQ's upgraded game has established 14 regions, and the number of gamers is expected to support at least 0.2 million simultaneous games,
How many servers need to be set up? (ProgramIs the QQ Upgrade Program)

In what form should we set up? If it is assumed in this form, do I need to set up a new server in a new zone,
Or can I directly use the original resource?

In addition, how does casual games avoid or weaken the connection between North and South?

 

To determine whether a server is to be shelved, you must first understand the following issues:
1. the maximum number of users that a server can support, such as 5000
2. What load status do you want your service to work normally, such as 50% F load?
3. How many users do you want to support at the same time?
4. Your User distribution. Based on the distribution, You can rack the server in a proper place.
For details about the distribution, we recommend that you check the map of China in seven regions: East China, North China, South China, southwest China, Northeast China, northwest China, and central China.
5. Determine the server backup level, for example, 50% backup.
In this way, you need 200000 servers/(5000 * 50%) * (1 + 50%) = 120 servers.
If you want to reduce the load, you can increase the load and reduce the backup.

You can use old resources to open a new area, but it is best to use new resources and new weather conditions in the new area. Generally, new
How does casual games avoid or weaken the connectivity between North and South?
Servers in the Northern Region are placed in the China Netcom data center, which follows the principle of proximity
China South also follows the principle of proximity to deploy telecommunications data centers
Backbone Node cities in China, such as Shanghai, Beijing, etc.

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