Rotation Special Note:
Use of ①:transform (deformable) panels.
②: The use of color edition
③: The central point of the symbol
④:motion (motion) animation
Production steps:
1, open the Flash MX and create a new document.
2. Modify the document properties appropriately. (such as size: 300x200)
3, a new symbol (CTRL+F8) graphic symbol, named "Gear." And go to the "gear" graphic to edit. Draw a linear line or pen tool where you have a distance from the center point in this diagram.
4, a new movie symbol (MC) named "MC_ Gear", open the Library Panel (shortcut key for ctrl+l) drag "Gear 1" into this symbol, and let "Gear 1" center point and the center point of the symbol alignment.
5, open the transform (deformation) panel (shortcut key for ctrl+t), in the rotation of an entry in the appropriate angle, and constantly click the "apply Deformation and copy" button. Get a gear shape.
6. In order to color the ' gears ', we have to break up these components of the gears first (Ctrl + a Select all, then press ctrl+b). Open the palette, set the linear gradient as shown in the diagram, and fill the gears with the paint bucket tool.
7, in order to make the gears a little icing on the moon, we are drawing a wireless positive circle, with the same gradient fill, but the direction of the gradient and gear, the size is less than ' gear '. Align its group (CTRL+G) back to the center.
8, open the deformation panel again, set as shown in the picture, and click "Apply deformation and copy" once.
9, again in the scale of the deformation panel input 35, again click "Apply deformation and copy" once. At this time the 8th step to copy the level of the circle to flip.
10, after the whole selection (Ctrl + a) solution group (CTRL+SHIFT+G), and the middle of the smallest and the Gear line box to delete the Del key.
11, how, a "gear" symbol has been done, it is OK.
12, below we do animation. Back to the main scene, the "mc_ gear" continuously dragged into the main scene two times, adjust its position appropriately. When a symbol is selected, press Ctrl+shift+d to distribute to the layer.
13. At the same time, insert keyframes at frame 60th of both layers. The first layer of motion is set to rotate clockwise, and the second is to rotate counterclockwise. OK, to this "rotating gear" is done, what are you waiting for? CTRL + ENTER Test!
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