The main topic: there is a positive n-side shape, and then give two points, to find the coordinates of the remaining points.
Analysis: Vector rotation can be obtained coordinates, clockwise rotation time, x = X ' *cos (a) + y ' *sin (a), Y=-x ' *sin (a) + y ' *cos (a), counterclockwise x = X ' *cos (a)-Y ' *sin (a), Y=x ' *sin (a) +y ' *c OS (a). The topic first to seek out the center, and then ask for the remaining points, but the center of the time must pay attention to determine whether the angle is greater than pi two points.
The code is as follows:
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#include <stdio.h>#include<string.h>#include<math.h>#include<algorithm>using namespacestd;Const intMAXN =1007;Const DoublePI = ACOs (-1.0);Const DoubleEPS = 1e-7;structpoint{Doublex, y; Point (Doublex=0,Doubley=0): X (x), Y (y) {} pointoperator- (ConstPoint &tmp)Const{ returnPoint (x-tmp.x, ytmp.y); } Double operator*(ConstPoint &tmp)Const{ returnx*tmp.x+y*tmp.y; }};DoubleDis (Point A, point B) {returnsqrt (A-B) * (Ab));}structsegment{Point S, e; Segment (Point S=0, point e=0): s (s), E (e) {} point Turn (DoubleLenDoublea) {///the coordinate of the line segment around the S-rotation a-angle after Len, clockwisePoint T = Es, ans; DoubleLen1 =Dis (S, e); ///printf ("sin (a) =%lf, cos (a) =%lf\n", Sin (a), cos (a));Ans.x = S.x + (T.y*sin (a) +t.x*cos (a)) *len/len1; Ans.y= S.y + (-t.x*sin (a) +t.y*cos (a)) *len/len1; returnans; }};intMain () {point P[MAXN]; intN, A, B; scanf ("%d%d%d", &n, &a, &B); A-=1, b-=1; scanf ("%LF%LF%LF%LF", &p[a].x, &p[a].y, &p[b].x, &p[b].y); if(A >b) Swap (A, B); DoubleA, B, R; Segment L; if(B-a >= n/2) {///angle greater than piA = PI *2/N; b= pi/2-A * (n (b-a))/2; L.s= P[b], L.E =P[a]; } Else{a= PI *2/N; b= pi/2-A * (B-A)/2; L.s= P[a], L.E =P[b]; } R= Dis (L.S, L.E)/2/cos (b); Point Heart=L.turn (R, b); L.s=Heart; for(intI=0; i<n; i++) {L.E= p[(a+i)%N]; p[(A+i+1)%N] =L.turn (R, a); } for(intI=0; i<n; i++) { if(Fabs (p[i].x) <= EPS) p[i].x =EPS; if(Fabs (P[I].Y) <= EPS) P[i].y =EPS; printf ("%.6f%.6f\n", p[i].x+1e-Ten, p[i].y+1e-Ten); } return 0;}
Archipelago-sgu 120 (Calculate geometric vector rotation)