Can wearable devices bring new opportunities for online games?

Source: Internet
Author: User

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Online Games in Dilemmas

I haven't played online games for many years! On the one hand, as the age grows, work squeeze the game time, and on the other hand, there is a lack of freshness-the online gaming industry, like most domestic industries, is also in a homogeneous quagmire, even more serious than the homogenization of most industries, the cross-server pk for a period of time, all online games can cross-server PK; the free mode for a period of time, all online games start to be free of charge.

Why is online games stuck in the quagmire of homogeneity-so that this industry can only be called "client games" under the impact of web games and mobile games "?

This question is not difficult to answer. Based on the high R & D and promotion costs, there are only a few large online gaming companies in China that are truly capable of innovating large games.

For them, in the overall upward wave of the game market, non-innovative games make better money. At least the existing model is recognized by the market, as long as you maintain the game screen effect and fighting effect, you can make money with the support of your cash volume.

If innovation fails, it will face great risks. In the past few years, new game innovation fails, or it is forced to transform web games and mobile games (low cost) companies and talents are numerous. Even if innovation succeeds, they can only win the "period of time" that was mentioned in the first paragraph. This period is limited by the R & D cycle of Large Games, generally 2-3 years, however, for some local online game giants, it is hard to figure out whether the two-year education market opportunity can be gambled by making great efforts to create a new model ......

Let imagination happen, perfect the exploration spirit of the world

Recently, I finally saw a bet-perfect world. Recently I learned about a new game named "shoot zero". When I had no time to look at other information, I was deeply attracted by the word "wearable device-zero shoes ".

According to reports, this game is a martial arts online game adapted from the authorization of Kingdom. It is also the first wearable device in the Chinese game industry to test the water. During the Anti-addiction period of players, online users can use zero shoes to make themselves a game role and complete online tasks, the player's sports energy will be fed back to the game database through the zero shoes, and various rewards will be obtained for the game role.

Although this method is far from the "game warehouse" in online game novels, it is far from the virtual reality devices that make many game fans enjoy unlimited YY, but at least this device, it has made the game no longer stuck in a pure virtual world.

In the online gaming products with severe homogeneity, dare to take the first step to the virtual reality of YY-simply for this kind of feeling, it is worth praising for the perfect world, because for players, with wearable devices, you can start to look forward to the product of ** seamless connection "to the game warehouse.

The game is not virtual, And the guess of wearable devices

Just like the free mode subverts the card-to-point mode, a new game model equipped with wearable devices and a new type of game that combines Virtual and reality will gradually guide the entire client game industry in the future. Although the media has some undesirable voices today, Yu believes that this game still has a large market space and can be very attractive to players, but intends to build a benchmark, we still need to work harder. The following two points may be the key to our efforts:

I. gamification of wearable device functions-from addition to cooperation, the degree of integration of virtual reality that currently receives online rewards for offline sports is relatively low. In the future, offline and online functions can be integrated into the deep water periods, for example, if Peach Blossom Island wants to learn to scan its leaf legs, they will implant their zero shoes into a function similar to a dance machine. After learning offline, they will be able to learn more about online learning ...... In this way, it will stimulate interactions among netizens.

2. The hardware Team of the Recruitment and Marketing Group, fire prevention and anti-theft peers-this type of model has aroused the attention of everyone and will attract the attention of their peers, the R & D cycle of a good game is about 2-3 years. "Shooting zero" may be the most popular game in the past two or three years. However, the influx of similar games may also result in rapid shunting, the best way to crack this game is to make up for its own hardware shortcomings. For all game players, hardware R & D may be far more difficult than game R & D, perfect world should quickly build its own hardware team within 2-3 years ahead of the competition. After other game vendors finish the imitation of the game model, there will be more performance upgrades.

"0 is a shoe, 1 can be a pair of glasses, 2 is a helmet, 3 is a game warehouse ......" Bold guesses make the future of the perfect world more and more worth looking forward to, so I plan to stay focused on this game for two years. Hope that it will bring new vigor to the Chinese online gaming industry as a whole; hope that it will be able to enter the game warehouse of dreams when it is still able to play games. (New technology discovery: Kang standing/Wen)

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Can wearable devices bring new opportunities for online games?

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