Channel: English for Channel, is the sale of goods routes, that is, we have developed the game development, delivery to the channel to help us operate, to help us promote, help us make money.
With both Android and iOS platforms, they have more than n channels. such as iOS: ITOOLS,PP Assistant, Sync push and so on; Android: Pea pod, AZ, 360, App Bao and more. When the game is launched on these platforms, the platform will require development to be plugged into its own SDK. Most of the functions of these SDKs include: login, payment, hover window, gift pack, forum, etc.
such as the interception of Xiaomi platform and 360 Android platform
The SDK for a two platform is acceptable, but if the game is going to be on a number of platforms, the docking is a big job, so we think about whether there is a middleware that can help the CP to complete the Platform SDK access work conveniently.
Search the "Hand Travel Channel SDK" to come out some of the current more common Platform SDK, for example, several:
1. Any SDK
Official website: http://www.anysdk.com/
Integration Documentation: Http://docs.anysdk.com/UnityTutorial
Overview: Providing Unity interfaces
2. Easy Access SDK
Official website: http://www.1sdk.cn/
Integration Documentation: Http://www.1sdk.cn/omsdk-sdkenter-online/omsdk-sdkenter-online-unity3d.html
Description: Local package, charge and free version
3. OK SDK
Official website: http://www.oksdk.com/
Integration Documentation: HTTP://WIKI.OKSDK.COM/INDEX.PHP/UNITY_%E6%8E%A5%E5%8F%A3
Brief introduction: Cloud packaging, less function, simple, the channel has overseas operators
4, Abctools/elephant
Integration Documentation: Http://www.abctools.cn/documentCenter/toSdkDownload
Description: Less functionality, and unity Editor, but not updated since 14
5. Prism SDK
Official website: http://www.ljsdk.com
Integration Documentation: Http://www.ljsdk.com/docs_3_3
Online package, public version (free), VIP version (charge)
In the final decision, we adopted the PRISM SDK but these common platform principles are broadly similar.
Borrowing OKSDK's access principle, plus annotations
The common platform also needs docking, but relatively simple, as long as they connect with their interface, you can start the next work.
Here is a 360 of the channel configuration we apply, after the configuration is complete, it is easy to start packaging, packaged in the APK has been integrated 360 of the SDK
Note: The package name, AppKey Appid,app_secret need to go to the respective channel developer platform to apply. Preferably registered as a business developer
Developer backend management for the common platform:
After the channel parameter is configured, you can upload the signature file, upload the master package, and then package the channel.
Channel Sdk-unity