This post is published by a cocoachina member. Please post the source and the post address to share "Learn iPhone" here.
And iPad cocos2d game development.
In view of the technical and English restrictions, leakage is inevitable. Please give more comments. Thank you.
In chapter 2, the game center actually has little to do with cocos2d, and the usage of the game center API can be learned through Apple's official documentation, so I decided not to translate it any more.
Since publishing books can only be completed through many procedures and relationships, I don't know anyone related to the publishing house, so I think these translation chapters can only be downloaded as PDF files on the forum.
Thank you for your support!
[This post was edited by mayafishing at a.m. on February 28, 1215] attachment: Chapter 2-start learning .zip (
K) Downloads: 7355 attachment: Chapter 1-Introduction to cocos2d.zip (784
K) number of downloads: 7095 attachment: Chapter 3-Basic Knowledge .zip (1271
K) number of downloads: 6441 attachment: Chapter 4-your first game player (1588
K) number of downloads: 6054 attachment: Chapter 5-essential component for game creation (1006
K) number of downloads: 5776 attachment: Chapter 6-deep learning (spritegion (1785
K) number of downloads: 5701 attachment: Chapter 7-X-screen animation (1402
K) number of downloads: 5500 attachment: Chapter 8-completing the rolling screen shot game (897
K) Downloads: 5214 attachment: Chapter 9-particle effect indicator (1310
K) download times: 5265 attachment: Chapter 10-tiles (tilemap)basic knowledge) (1968
K) download times: 5105 attachment: Chapter 11th-45-degree tile map (isometric
Tilemaps).pdf (1397 K) Downloads: 4909 attachment: Chapter 12-physical engine (934
K) number of downloads: 4752 attachment: Chapter 4-your first game (correction error code (1588
K) number of downloads: 4443 attachment: Chapter 13-ballon player (993
K) Downloads: 4626