Control description
Design concept
Working with scenes
Design elements
Attention matters
Control description
The real-time scoring control mainly applies to the user to a certain object (for example the commodity) carries on the subjective summary rating the interactive control, the control has the instantaneous feedback result, the biggest reduction to the user task flow interruption, the evaluation result has the quantification, the hierarchical characteristic.
Typical style
Control description
When users are graded on subjective evaluations, they need to:
1. Be able to timely feedback results.
2. The quantified value of the review is simple, clear and level-clear.
3. I would like to see the scoring of other users. (Auxiliary judgment)
4. Overall score of the object. (Overall grasp)
Instant scoring controls provide a lightweight user credit guarantee, scoring can enhance the user's adhesion and activity, can reflect the user's contribution degree.
Working with scenes
1. Users want to leave a quick comment.
2. The combination of comments will have a richer view.
3. Allow users to quickly integrate into a particular group.
4. The user's collective score and its average score need to be reflected.
Design elements
1. As the mouse movement should show the Click Object (most commonly used is the star) should also be the corresponding changes.
2. The initial state of the control should be "empty", and the relevant text description of the control should be displayed nearby.
3. The cursor moves to the appropriate rank position, should indicate the current selected level (through color change), and use text to describe the level.
4. When the user clicks a certain level should be saved in time and shown in the total score and average grade.
5. The user should select the level of preservation with color and text.
6. The total score and average score should also be shown.
7. If you change your mind, you can revise your rating.
Attention matters
1. If the user is not logged in, can be rated.
2. It is important to click on the design of the object because it shows the user deciding which level to choose.
3. Click on the graphics (such as the Star) object, the promotion of a complete graphic representation of a level, while the distribution of the level is simple, easy to understand, clear.
4. The content of the control-related text requires accurate, appropriate and semantically explicit words.