First of all, introduce the simple rules of Go: Black and white alternately drop, to occupy the chessboard on the intersection of many wins. At the same time, the two sides in order to compete for turf, may happen "to kill". The number of blank intersections around a piece is called "gas", and if one or more of the pieces around the gas is sealed by each other, the 0, then these pieces are called checkmate, need to remove from the board.
A go games is roughly as shown below (screenshot from Tom Weiqi website):
Can't you see the picture clearly? Please click here to view the original image (larger).
In the above figure, the numbers on the pieces are generally shown in games to help understand the order of the chess game.
Here we try to develop a go online chess program with Silverlight 2.0.
First, let's create the UI part of the GO program. After all, this is the most intuitive thing. And I like to do edge refactoring development, so that not because of spending too much time to do design, and slow down the actual development of the progress. Let's start with a small prototype and then constantly apply design thinking to improve it and eventually reach the goal. As the lines in a movie say:
Aim Small, Miss small.