Recently, I presided over the software implementation project for Digital Audio special effects. The main work involves theoretical study and research,AlgorithmSimulation, software implementation, and finally to the corresponding embedded platform, and related algorithm optimization work. This is a very challenging job, and we hope to make the performance and SRS, playfx, bbe and other audio effects. This series of blogs are now availableArticleIt mainly records the development process of this project, focusing on and some learning and development experiences. For specific technical details, interested colleagues can send me emails or leave a message.
Digital audio effects will initially include the following functions, but will also be modified and refined along with the development process.
(1) COMP/Wah Module
1.1 compressor; 1.2 auto Wah
(2) Dist Module
2.1 blues; 2.2 Dist; 2.3 overdrive; 2.4 metal
(3) eq/phase module
3.1 bandeq; 3.2 Phase Shift
(4) znr/amp Module
4.1 amplify; 4.2 noise ction
(5) modulation module
5.1 chrous; 5.2 Flanger; 5.3 pitch rising; 5.4 pitch falling
(6) Delay/reverb Module
6.1 delay; 6.1 room reverb; 6.2 Hall reverb
The six parts above are subdivided into 17 types of sound effects. First, implement these functions.