[Download source code]
Dream come true XNA series Article Index
Author: webabcd
Introduction
Dream come true XNA series Article indexes: XNA basics, graphics, animation, control, sound effects, collision, 3D models, etc.
1. Dream come true XNA (1)-Hello XNA
Introduction
XNA: Starting from Hello XNA
2. Dream come true XNA (2)-draw Genie and text
Introduction
XNA: draws an Sprite and draws a piece of text.
3. Dream come true XNA (3)-SpriteSortMode, BlendState
Introduction
XNA: SpriteSortMode and BlendState
- SpriteSortMode-the sorting method drawn by the SpriteSortMode in the game window. The default value is SpriteSortMode. Deferred.
- BlendState-the mix of the genie and the current game interface. Default Value: BlendState. AlphaBlend
4. Dream come true XNA (4)-Animation
Introduction
XNA: Animation
5. Dream come true XNA (5)-control the genie with the keyboard, mouse, and handle
Introduction
XNA: control the movement of genie
- Keyboard Control
- Mouse control
- Handle Control
6. Dream come true XNA (6)-sound and sound effects
Introduction
XNA: Sound and sound effects
- XACT-Cross-platform Audio Creation Tool, a Cross-platform sound production Tool
- SoundEffect-sound object
- MediaPlayer-Media Player Object; Song-music object
7. Dream come true XNA (7)-Collision Detection
Introduction
XNA: Collision Detection
- Collision Detection Algorithm Using AABB (Axis Aligned Bounding Box)
- Use the Rectangle class to implement the Collision Detection Algorithm
8. Dream come true XNA (8)-3D Basics
Introduction
XNA: 3D Basics
- Draw a triangle in 3D coordinates
- Make an image texture dynamic in the 3D world
9. Dream come true XNA (9)-3D Model
Introduction
XNA: 3D model. Rotate the 3D model using the "up/down" key on the keyboard
10. Dream come true XNA (10)-Collision Detection of 3D Models
Introduction
XNA: Collision Detection of 3D models. Collision Detection Using the Bounding Sphere Algorithm
OK
[Download source code]