August 13, 2018, Egret engine released 5.2.7 version. This version of the main two new features: command line to increase the auto-map plugin texturemergerplugin, mini-game support library to add binary and sound cache scheme.
At the same time, this version of the 5.2 version of a centralized bug fix, the update fixes the feedback of the 2D rendering-JavaScript, Assetsmanager, small game support library of several bugs. Here, we would like to thank the developers once again for their bug feeds through the Egret community, Egret Engine games Development group and other channels.
The new auto-map plugin in the 5.2.7 version helps developers use broken graphs during development, automatically integrates them into full-image publishing after publishing, improves developer development and release efficiency, and provides complete development and release workflows.
Since the original file caching scheme only caches the image and text resources, this time the game supports the new binary and sound caching scheme, which solves the second entry of the game without reloading the resource, saves the resource server cost and improves the user experience.
For specific updates, see below:
Rendering-JavaScript
-Fixed the canvas renderer error after setting mask for a display object with a height of 0 (thanks to developer Zhou Chao)
-Fixed Bitmap setting Fillmode no dirty problem
-Fix Bitmaptext rendering in runtime possible error problem (thanks to developer Nofastfat)
Command line
-Add auto-map plugin Texturemergerplugin
Assetsmanager
-Fixed loading of different resource group exception issues with same resources (thanks to developer Wssznh)
-Fixed RES. The Resitem of the Resourceevent.group_progress event is an empty issue (thanks to developer Joomecow)
-Fixed an error problem with loading empty resource group (thanks to developer Tinker Bell)
-res.destroyres support for Force parameters
-Stop using await inside the loader for easy commissioning
Small Game Support Library
Mini-game Support Library please update your project by Egret Launcher A small game, version number 1.1.6
-New binary and sound caching schemes
-Fixed multi-finger touch parameter failure problem
-Fixed Image nine parameter invalidation when using file cache.
Follow-up, we will be based on the Egret engine 5.2.7 version, combined with EUI card project, explain Texturemergerplugin, Converresconfigfileplugin merged texture set and other plug-in tutorial, pure dry, small partners please do not miss!
Egret Engine is a HTML5 standard game engine developed by Egret Technology, including 2d\3d game rendering core, GUI system, audio management, resource management and other common modules of game engine. For the engine's underlying technology, the Egret engine team has been deeply optimized for a long time. Developers use the Egret engine, as much as possible without paying attention to the underlying implementation of the browser, the engine solves the HTML5 game performance problems and fragmentation problems, the flexibility to meet the developers to develop 2D or 3D games needs.