With the rapid rise of smartphones and mobile platforms, many applications now have to support mobile platforms in addition to desktop platforms and Web applications that support PCs.
Cross-platform is one of the important features of ESFramework, which is achieved by providing client engines for multiple platforms. The first phase of our cross-platform solution is to support various client types and mainstream mobile devices of. NET.
All client engines of different platforms use almost identical API interfaces. Therefore, when developing an ESFramework client program, switching from one platform to another does not require any extra cost.
By sharing the same server instance, clients on different platforms developed based on ESFramework can communicate with each other, so that the heterogeneous environment becomes transparent. In addition, when the server is migrated to the ESPlatform cluster platform, client programs on different platforms do not need to be changed.
Dynamic libraries or packages to be referenced when ESFramework-based client programs are developed on different platforms, as shown in the following table:
Note: Due to platform restrictions, the Client Engine of mobile devices and the Silverlight Client Engine only provide basic communication functions (four of the six weapons ), file Transfer and P2P are not supported currently.
You can download the latest version of the released dynamic library or package from our official website.
For any questions about ESFramework, please contact us:
Official Website: www.oraycn.com
Tel: 027-87638960
Q: 372841921
Mail: esframework@oraycn.com