Extended texture format of Direct3D9

Source: Internet
Author: User
Reprinted please indicate the source isKlayge Game Engine , The address of this article isHttp://www.klayge.org /? P = 626

In WINXP, even if the GPU supports d3d10 +, you can only use the d3d9 API. But in fact, various manufacturers have made some extensions to d3d9, and some d3d10 + features are exposed to the d3d9 API. The following are some special texture formats that can be used by fourcc. Checkdeviceformat can be used to check whether the format is supported. You can pass it in when createtexture is used. The source of the table below is the GPU documentation of various vendors, which is organized by unity Aras:

Usage column: DS = depthstencer, rT = rendertarget; resource column: Tex = texture, surf = surface. The more hardware is supported.

Format Usage Resource Description NVIDIA geforce ATI radeon Intel
Shadow Mapping
D3dfmt_d16 DS Tex Sample depth buffer directly as shadow map. 3 + HD 2xxx + 965 +
D3dfmt_d24x8 DS Tex 3 + HD 2xxx + 965 +
Depth buffer as texture
Df16 DS Tex Read depth buffer as texture. 9500 + G45 +
Df24 DS Tex X1300 +
Intz DS Tex 8 + HD 4xxx + G45 +
Rawz DS Tex 6 & 7
Anti-aliasing related
Resz RT Surf Resolve msaa 'd depth stencel surface into non-msaa 'd depth texture. HD 4xxx + G45 +
ATOC 0 Surf Transparency anti-aliasing. 7 +
Ssaa 0 Surf 7 +
All ATI sm2.0 + hardware 9500 +
N/ Coverage sampled anti-aliasing 8 +
Texturing
Ati1 0 Tex Ati1n & ati2n texture compression formats. 8 + X1300 + G45 +
Ati2 0 Tex 6 + 9500 + G45 +
Df24 DS Tex Fetch 4: when sampling 1 channel texture, return four touched Texel values. Check for df24 support. X1300 +
Misc
Null RT Surf Dummy render target surface that does not consume video memory. 6 + HD 4xxx +
Nvdb 0 Surf Depth Bounds Test. 6 +
R2vb 0 Surf Render into vertex buffer. 6 & 7 9500 +
Inst 0 Surf Geometry instancing on pre-SM3.0 hardware. 9500 +

For more information about GPU extensions, see:

  • Nvidia gpu programming guide
  • Advanced DX9 capabilities for ATI radeon cards-whitepaper (July 2009)

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