Finally, we have completed oes_matrix_palette.

Source: Internet
Author: User

The pod model of power VR supports bones, but in all examplesCodeThey all use the matrix palette extension of oes, which is not supported in standard desktop OpenGL, iPhone simulators, and many OGL es. Therefore, if you need to use matrix palette on the PC platform, you need software to implement it.

 

Now I implemented it on the jogl platform. Basically, I wrote it based on the previous blog and Xiao Liang's example, and then expanded weight,

If the pod is in interleaved format, you need to separate the data first.

 

Anyway, now the PC can support pods with Bones

 

Old wolf wrote a good 3DS MAX plug-in development tutorial, which made me feel itchy and wanted to touch the 3DS max sdk that never dared to touch ..

Write a simple scenario. You can always export the node plug-in.

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