Fireworks MX at the beginning of the experience 1-1

Source: Internet
Author: User
Tags interface

In the editor's well-meaning, gracious invitation,Cloud DesignOf the two-playerKiteAndwho is the heartbeat?Finally promised, for the vast number of friends dedicated to fireworks MX intimate contact after the initial experience, for the fans who love fireworks to contribute, hereby acknowledge!

Fireworks MX Initial experience

As many experts have expected, Fireworks Mx (Beta) [hereafter referred to as FWMX] finally appeared at the left of May. I guess the friends who just got the beta have the same mood as me-excited and full of longing for her. I really want to know now that you are installed, and then really start to use after the real feeling, hehe ~ ~ ~ may not have thought so beautiful, at least I am this feeling.

Well, personal feelings aside for a while, lest there is a suspicion of fraud, the following we together to the new fwmx to do a first experience. (Note: Our purpose in this section is mainly achieved through comparison with FW4.) If you don't know anything about FW4, you can skip over what's involved in FW4. )

FWMX gives us the greatest feeling is the strong visual impact, of course, there are some more user-friendly, shortcut tool settings. We know that the MM company is basically at the same time launched a flash, DW, FW version of the MX, natural pursuit of the unity and perfection of style, related icons and their associated splash screen, there is a unified style of the property panel, can be split to reorganize the panel window without giving us a more comfortable visual feeling, and so on , let's take a look at the starting interface of FWMX first.

1, the perfect unified start interface:



This thing presumably we do not need more nonsense, the strange thing is that we can clearly see version number 6.0, OH, 5.0 did not ...

2, through just opened the work window, we can see FWMX compared to FW4 speaking, to "overbearing" some, how to say it, we can see in the FW4 for us to operate in the region in the FWMX is divided into numerous panels, it seems I now 800* 600-resolution of the machine is not enough to meet the FWMX requirements, adjust to 1024*768, it seems more comfortable.





Now we can click on "File--new" to create a new file, see what the different FW version, will be different, of course, we still have to mainly see what fwmx to give us what the latest feeling!

3, the Enhanced tool panel. In FW4, we have found the MM company has been aware of the layout of the tool panel to do some of the corresponding classification; in fwmx, we can find the classification of the Toolbox more detailed--select selection tool Group, Bitmap Bitmap tool group, vector vector Diagram Tool Group, View view switch, etc. ..., in order to facilitate understanding, we can through the following picture to intuitively understand the difference between fwmx than FW4:



On the left is the FW4 Toolbox, and the right-hand side is the FWMX Toolbox. We can see by illustration that: FWMX's toolbox classification is more clear and faster than the FW4, and we can find that in fwmx, the bitmap tool has been enhanced, added two sets of bitmap operation Tools, and the filler tool has a gradient fill, so it seems that there is a trend toward PS And one obvious change is that the View View tool group in FW4 has been summed up in the FWMX Web tool group, instead, there are three view switching states like PS (if your monitor's resolution is 800*600, you won't see it), you can choose full screen, Displays the toolbar, displays all three view states, and operates on the processing image.

4, look at the original we are very familiar with the FW4 floating panels, this is not the case in the FWMX, has become more luxurious, the following we have to do a comparative analysis of different panels (the focus of the analysis is mainly on the changing panel, no change in the panel we will not be involved.) ):

Layers of Fw4



Layers of FWMX



Two more obvious changes have taken place in the FWMX-level panel: One is the lower left corner of a new frame number selection button, once the file appears in the case of multiple frames, we can click on this button, in the pop-up Drop-down list directly to the choice of hardwood, save us again switch to the hardwood panel trouble, For the habit of using FW to do animation friends, it should be said to be a convenient gadget; the second is the Panel has the top corner of the pop-up menu changes: Increased flatten Selection (converted to bitmaps) and merge down (to merge the layer) two commands, so that the merging layer becomes easier, And through practice we can find that the merge down command can implement vector map, bitmap merging operation, and merge into bitmap mode. It should be said that the level board is indeed practical, convenient to have a great increase!

Frames of FW4



Frames of FWMX



The biggest difference is that the FWMX pop-up menu added the "Properties" command, in fact, the main function of the command is to set the time delay for each frame animation, and we click Time pop-up time set the function is the same.


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