This tutorial teaches the triple friends to use fireworks to create super cool light, the tutorial is difficult to make, the effect is very beautiful. In fact, most people think that the function of fireworks is not PS powerful, in fact, the key is to see how you use. This tutorial forward, hope that the triple friends like this tutorial. First look at the effect chart:
Let's look at a couple of effects made in this way:
The following steps are made:
1. The main application technology this time is the firework of the path, component & complement of a crazy combination.
(1) With the vector tool to draw a no fill, stroke is a pixel of the soft circle, about 150x150px
(2) With the Pen tool in the adjacent two anchor points on each point, the sharp
(3) with the "Knife" tool, press shift to cut down the two anchor points. Put them in a sinusoidal form.
(4) Select the nearest two anchor points with selected tools and press Ctrl+j to join
(5) A few copies, cut and then, become ⑤ appearance. Guarantee that a path has been synthesized, not multiple
Figure 1
2. Although there is no gradient in the firework, you can make the open path into a closed path that can fill the gradient with the following method
Select the path you just made, and perform "modify-change path-extend stroke", Width: 2px corner: Rounded Corner
Other as shown, press OK, the path can now fill the gradient
Figure 2
3. Remove "Stroke" to the path to fill the "stripe" gradient. Handle adjustment as shown. Add a Glow filter. Mixed Mode Select "added". Oh, is not a bit of vista style it?
Figure 3 4. Clones two copies of a processed path
One copy of transparency to 50%, another one pixel soft, color #ff0000 (red) strokes, add dynamic blur filter, Parameters: Angle 0, Distance 5
Move the position & stacking order of the three paths, and the good words will be "ctrl+g" together.
Figure 4
5. At the top of this combination, draw a quadrilateral with a pen to cover the combination, and apply the "strip" gradient as shown
Cut this quadrilateral, create a new mask on the Red curve combination, press CTRL + V in the mask when selected, and then select the grayscale appearance of the mask in the attribute
Figure 5
6. Add a mask after the vector map selected, press "F8" converted to "graphic" symbol, named "Red". Re-make a "red" symbol named "Blue".
Edit the "Blue" component, as shown in the following figure. (If you do not have a path to this parameter, do not add it.) )
Figure 6
7. It's really starting to do great things now. Set the canvas size to 1024x768 with a black background.
Drag a "blue" component onto the canvas. Set the blending mode of this "blue" instance to "added".
Clones a "blue" instance, moving 60 pixels horizontally. Select the two "blue" instances and perform the Modify-component-tween instance (CTRL+SHIFT+ALT+Z) with the following parameters.
Finally, press "Ctrl+g" to combine all the "blue" instances, flatten the selected, Mixed mode select "added"
Figure 7
8. Similarly, drag a "red" instance to the canvas for the same operation as step 7th.
As shown in the following illustration, lay out two bitmaps ("added" that are flattened and mixed-mode are applied separately).
Figure 8
9. Draw a rectangle to cover the image, apply the fill and gradient handle as shown below to adjust. Create a light and shade effect. (Oh, this is the usual trick.) )
Figure 9
10. Draw a 70x70px "face circle" on the canvas and apply a linear gradient fill.
Padding and handle adjustments are shown in the following figure. Add a glow filter to the parameter, as shown in the diagram.
Figure 10
11. Select the surface circle, press "F8" to convert to "graphic" symbol, named Circleblue. Instead, change the blending mode of the "Circleblue" instance on the canvas to "added".
Clones an instance, the transparency changes to "20%", and the right menu chooses "transform-vertical inversion".
It's up to the mending room. Also select two "Circleblue" instances, "ctrl+shift+alt+t", and tween steps with 10.
The "Ctrl+g" group is then flattened and converted to a "graphics" symbol named "Ballblue".
Figure 11
12. Make "ballred" graphic elements in a similar way.
Create a new layer, named "Ball" layer, placed underneath the original layer. Drag out "Ballblue" and "ballred" components to the canvas, and the instance's blending mode is "added."
Display these small balls, try to use different angles to create three-dimensional
Figure 12 13. Finally, add a motto or nonsense. The most important of course is to add a logo pull.
To sum up the methods learned:
Adds a shading effect to a vector shape or gradient grayscale mask with a black and white gradient.
Create an atmosphere by morphing or adding filters to the clones of the path.
When the original tween, first clone a copy of the instance, the copy of its deformation, transparency changes or filter, so the effect of the tween will not be so blunt.
Mixed mode with "added" to make special effects
The desktop is finally finished.
Figure 13
This is the same method of different performance effects
PNG source file, good thing OH
Figure 14
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Figure 17