Fireworks8.0 Dream Trip (7): New layer Blending mode detailed

Source: Internet
Author: User
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Five, add layer blending mode detailed

One of the biggest changes in FIREWORKS8 is the layer blending mode, which provides an unprecedented total of 39 blending modes, compared to the previous Firewroks version, adding a full 26 new blending modes, And some of the mixed-mode effect is not seen in Photoshop software. For those who are used to working with fireworks, it can be said to be a big surprise or a huge change for the software itself.

We know that when you choose to use blending mode, Fireworks applies it to all of the selected objects. An object in a single document or a single layer can have a blending mode that is different from the document or other objects in that layer. When objects with different blending modes are grouped together, the blending mode of the group object takes precedence over the blending mode of a single object, and once the group object is canceled, the blending mode of each object is restored.

[Hint 1]: Layer blending mode cannot be used in a Component object, that is, even if a layer blending mode is set in the editing area of a Component object, all blending mode settings are not reflected in the edit area once returned to the edit area.

[Hint 2]: In fact, the effect of the use of each mixed mode is generated by the calculation of the relevant values. How it is calculated, we don't have to worry about it, all we have to do is figure out what special effects these hybrid patterns will produce in combat and how to apply them. If you want to gain a thorough understanding of this knowledge, you can access the site http://www.pegtop.net/delphi/blendmodes/ recommended in the Help document provided by FIREWORKS8. I'm sure you'll get more information.

[Hint 3]: When using a bitmap tool group tool to manipulate a bitmap object, you can set its blending mode on the property inspector in advance, and then manipulate the bitmap objects, but such operations will be done directly on the bitmap object, that is, it will cause damage to the Bitmapped object, and you need to think twice before you take action.

[Hint 4]: Even a separate layer object can also be set in mixed mode.

[Hint 5]: You can adjust the layer blending mode of the fill color by using the Adjust color | color Fill command on the Filter menu in the property Inspector, which is the most reasonable way to apply a layer blending mode without compromising the original image pixel.

[Hint 6]: If an object with a layer blending mode is imported into Flash8, the FLASH8 can be displayed normally for a layer blending mode that is both shared.

This chapter focuses on the new blending modes in the FIREWORKS8, and no longer repeat the blending mode that already exists in the original version.

In a concrete mixed-mode operation, we will apply the color of the blending mode to the "blend color"; The pixel color under the blend color is called the "base color", and the result of applying the blending mode to the base color is called the result color. The setting of "opacity" is also involved in the specific blending mode setting, which is actually the setting for the transparency of applying mixed mode.

(i) The overall understanding of the new blending mode (the pattern in parentheses is the original pattern).

Opaque mode: average (normal)

Dimming mode: Color deepening, reverse color deepening, soft deepening; (darkening, color multiplication)

Light mode: color reduction, color subtraction, soft light reduction; (lighten)

Illumination Effect Mode: superposition, soft light, blurred light, strong light;

Contrast mode: Exclude, Reverse; (difference, reversal)

Adjust the color mode: red, green, blue; (hue, saturation, color, luminosity, hue)

Light and Heat mode: Reflection, luminescence, freezing, heating;

Calculation mode: added, removed, removed, interpolated, stamp, XOR, or (erase).

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