Flash Tween Animation tweening Example Tutorial
With the gradient animation you can create frames from one keyframe to another to specify changes in the animation, so that the flash program creates a frame.
For example
In this example, you will learn how to make moving objects on the screen.
For example
1th Step
Create a small circle of left in the stage area. To do this in the circle, select the tool from the left side of the tool bar. Draw the circle in the stage area.
2nd Step
Select the arrow tool, from the left side of the toolbar. Double-click the circle to select it.
3rd Step
Now we must convert the symbol of the cycle. When the loop is converted to a symbol, we can create an instance loop. Select Modify from the top menu to convert to symbol. Name, the text number is "Ball", and choose OK.
4th step
To 10 frames of time. Do this by clicking on the gray field below 10. Then, right-click in this field. Select Insert KeyFrames. KeyFrames appear as a frame of bounds. This operation duplicates the image.
Note: Key frame specifies the change animation. You create keyframes at important points in time, allowing flash creation between frames.
5th step
Select the loop and move it to the right one inch.
6th step
Click at the time of any place between frame 1th and frame 10. Then right-click and select Create motion animation.
7th step
Select Control > Test the movie from the top of the menu to test your Flash movie.