Dota design model-Abstract Factory

Source: Internet
Author: User
Tags dota
Abstract Factory mode is a set of factory method modes. The factory method gets a product, while the abstract factory model gets a series of products.
Let's take a general understanding of UML first:

I. Abstract Factory
Abstract Factory is a gamefactory that produces two types of products (hero, building. Of course, this article only provides two types ).
///   <Summary>
/// Abstract Factory
///   </Summary>
Public   Abstract   Class Gamefactory
{
Public   Abstract Hero createhero ();
Public   Abstract Environment createenvironment ();
}
The abstract factory is actually a collection of factory methods. In short, there are n methods. In this example, two methods are used to create a hero and a building:
Public   Abstract Hero createhero ();
Public   Abstract Environment createenvironment ();
Ii. Actual Factory ( Warfactory, Dotafactory )
Sub-classes are responsible for the implementation of specific methods. We now have two kinds of factories: one is a war battle of pure lineage, and the other is the RPG map Dota, so we have two actual factories:
///   <Summary>
/// Warcraft Factory
///   </Summary>
Public   Class Warfactory: gamefactory
{
Public   Override Hero createhero ()
{
Return   New Blademaster ();
}

Public OverrideEnvironment createenvironment ()
{
Return NewPubs ();
}
}

///   <Summary>
/// Dota Factory
///   </Summary>
Public   Class Dotafactory: gamefactory
{
Public   Override Hero createhero ()
{
Return   New Naix ();
}
Public   Override Environment createenvironment ()
{
Return   New Altar ();
}
}
We can see that the products in the two factories are not the same.
On the War battle map, heroes come out of the altar, while in Dota, heroes are bought from the tavern. Therefore, the building produced by warfactory is an "altar ", the building produced by dotafactory is a "tavern ".
In the war battle map, the zombie is only a common soldier, while in Dota, it is converted into abnormal heroes. Therefore, the hero produced by warfactory is the swordsman, and the hero produced by dotafactory is the zombie ".
In short, the difference between the factory method and the abstract factory is that the factory method creates a single product, while the abstract factory creates a series of products, such as heroes and buildings in this example, this series of "Products" builds our "Warcraft" world.
Test Code :
Landpyform. Form. outputresult ("war ");
Dotapatternlibrary. abstractfactory. gamefactory = new dotapatternlibrary. abstractfactory. warfactory ();
Dotapatternlibrary. abstractfactory. Hero hero = gamefactory. createhero ();
Dotapatternlibrary. abstractfactory. environment = gamefactory. createenvironment ();
Landpyform. Form. outputresult (hero. Name );
Landpyform. Form. outputresult (environment. Name );
Landpyform. Form. outputresult ("Dota ");
Gamefactory = new dotapatternlibrary. abstractfactory. dotafactory ();
Hero = gamefactory. createhero ();
Environment = gamefactory. createenvironment ();
Landpyform. Form. outputresult (hero. Name );
Landpyform. Form. outputresult (environment. Name );
The complete code is as follows: Using System;
Using System. Collections. Generic;
Using System. LINQ;
Using System. text;

UsingDotacommon;
UsingDotapatternlibrary. Attribute;

Namespace Dotapatternlibrary. abstractfactory
{
///   <Summary>
/// Abstract Factory
///   </Summary>
Public   Abstract   Class Gamefactory
{
Public   Abstract Hero createhero ();
Public   Abstract Environment createenvironment ();
}

///   <Summary>
/// Warcraft Factory
///   </Summary>
Public   Class Warfactory: gamefactory
{
Public   Override Hero createhero ()
{
Return   New Blademaster ();
}

Public OverrideEnvironment createenvironment ()
{
Return NewPubs ();
}
}

///   <Summary>
/// Dota Factory
///   </Summary>
Public   Class Dotafactory: gamefactory
{
Public   Override Hero createhero ()
{
Return   New Naix ();
}
Public   Override Environment createenvironment ()
{
Return   New Altar ();
}
}

///   <Summary>
/// Hero
///   </Summary>
Public   Abstract   Class Hero
{
Protected   String _ Name;
Public   String Name
{
Get { Return _ Name ;}
}
}

///   <Summary>
/// Jiansheng
///   </Summary>
Internal   Class Blademaster: Hero
{
Public Blademaster ()
{
_ Name =   " Blademaster " ;
}
}

///   <Summary>
/// Zombie
///   </Summary>
Internal   Class Naix: Hero
{
Public Naix ()
{
_ Name =   " Naix " ;
}
}

///   <Summary>
/// Environment (Building)
///   </Summary>
Public   Abstract   Class Environment
{
Protected   String _ Name;
Public   String Name
{
Get { Return _ Name ;}
}
}
///   <Summary>
/// Tavern
///   </Summary>
Internal   Class Pubs: Environment
{
Public Pubs ()
{
_ Name =   " Pubs " ;
}
}

///   <Summary>
/// Altar
///   </Summary>
Internal   Class Altar: Environment
{
Public Altar ()
{
_ Name =   " Altar " ;
}
}
}

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.