Http://code.google.com/p/facebook-actionscript-api/
The new ActionScript 3.0 client library for Facebook platform API, fully supported by Facebook and Adobe, makes it easy to build applications that combine the strengths of the Flash Platform and Facebook platform.
The Adobe Flash Platform and Facebook platform provide the ideal solution for building rich, social experiences on the web. flash is available on more than 98% of Internet-connected pcs, so people can immediately access the applications, content, and video that enable social interactions. the Facebook platform is used by millions of people everyday to connect and share with the people in their lives. together, both platforms allow you:
- Share: create rich interactions for users to share with friends.
- Have fun: make games Social; let users compete against their friends.
- Connect: let users connect to your RIAs with Facebook connect.
- Solve Problems: Build RIAs that harness the power of community.
- Reach people: reach millions of Facebook users through social distribution.
Getting started
For tutorials, articles, and videos on using the new API, visit the Facebook page on the Adobe Developer Center. You can also see the docs for the most recent and stable build.
Project history
The API was originally developed by Jason Crist and authored under the ction of terralever, an online marketing firm with strength in flash-based media. although Adobe has taken over day-to-day management of the project, Jason still maintains a consulting role. under the direction of Adobe, the highly experienced team of flash and flex experts from gskinner.com have developed and got Ted the latest iteration of the API.
If you are looking for the deprecated code and samples, see the 'tag/version2' directory in the repository or search for files with the 'describeed' tag in the downloads section.
For questions and inquiries about this library, please contact Daniel dura at Adobe Systems via email at ddura@adobe.com. Submit bug reports, patches, or feature requests via the issue tracker.