Flash Online Game Basics

Source: Internet
Author: User
Tags connect
Just write something on the Internet.
Because the feeling is very few people ...
Will not have to discuss it, here is too deserted ...
Flash network game is mainly to solve the problem of data transfer with the server
Mainly used to Xmlsocket class
Sock=new Xmlsocket ();
Sock.connect (Ip,port);//server IP and port
Sock.send (""); sending data
Sock.onconnect=function (Success)
{
if (success)
{
Trace ("Success!") ");
}
else Trace ("failed");
}
Sock.ondata=function (data)
{
Trace (data);
}
Sock.onclose=function ()
{
Trace ("Disconnect!") ");
This enables basic data communication
Like what
Sock=new Xmlsocket ();
Sock.connect (Ip,port);//server IP and port
_root.send_btn.onrelease=function () {
Sock.send ("Test data!");
}
Sock.onconnect=function (Success)
{
if (success)
{
Trace ("Success!") ");
}
else Trace ("failed");
}
Sock.ondata=function (data)
{
Trace (data);
}
Sock.onclose=function ()
{
Trace ("Disconnect!") ");
If the connection succeeds Trace:test data!
First of all, there will be a class.

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