Game Development Starter Series (TX Class)

Source: Internet
Author: User
Tags data structures

You know the TX Game

Course Introduction

Game Technology Development

Game development process

How the game programmer is tempered

Maintain a strong interest and passion for the game

Take the initiative to learn all the details

Learn about professional skills through the curriculum and learn how to master them

Hone and validate results through combat

The development of game technology

Pong

Red and white machine (pixel level)

LAN battle

Large multiplayer game

Page tour appears (do not download a large number of grams each time the update)

Hand Tour (mobile hardware memory, running) (IOS, Andriod)

Next Generation (AR, VR)

Original game (programming ability and knowledge of the game)

The game is becoming more complex, the demand is changeable program design ability script programming ability engine Technology

Large-scale 3D game graphic image programming physical computing technology Animation Technical special effects technology scene and scene management technology

Network Game network communication technology download Upgrade technology synchronization Technology

Occupational Division:

Primitive times, do their own procedures and art, their own design game;
Modern, planning, procedures, art;

Planning:

The main task is to write the game background, make the game rules, design the game interaction, calculate the game formula, as well as the whole game world details. Plot level play numerical system

Art:

The expressive model of some visible things in the game special effects animated scene UI

Program:

According to the rules set by the plan, to drive the performance of the art resources, the game to achieve the realization of the people on the electronic devices to meet the needs of the team to provide tools in the repair process problems to optimize the basic experience


But, we're just programmers. No, we are game programmers, first game people, programmers.

The game development process needs to produce the design selection procedure realization, the fine arts production, the planning configuration circulation tuning

How game programmers are built programming fundamentals C/s, data structures and algorithms operating system network programming principles graphic Principle programming principle

Understanding the principle rather than staying in use stay curious, understand the principles behind the technology to master the pros and cons of technology, not just how to use

More hands-on, from small to large target to try to apply each technology to the actual small demo to attempt and understand not to put forward the big goals can not be completed, the ability to do, and gradually complete ways to enter the industry, from the formal project to learn from the experience

Try to understand the impact of every work you do on the game

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