For the current Flash, it's not strange to develop some really big games. I am involved in the content and development of the game related, but are some of the more basic knowledge. If you are a master of game development, you can completely ignore what I have described here. My plan is to do a series of tutorials, which is one of the
need to be defined for the implementation of the game framework at the beginning of the project:
Class Name: it must start with a C (console) letter, such as cgame, cdraw, and cmatrix.
Field name: it must start with an underscore (_), such as m_draw and m_dc_mouse.
Method Name: it must start with a lowercase letter, such as run () and draw.
The above is just my preferred way of writing, so that you can easily read my code. The attribute field C #
Article Three:Flash game Development Series One: The enemy in the game .
Four (insert), half random moving enemy
Take a look at this example:
We can see that an enemy moves from top to bottom according to certain rules. The main rule is top-down, but the range of movement is random. This approach is often used in early games, including some large games. In fac
Unity3D game development practices original video Lecture Series 13 hat tricks game development (advance notice), unity3d Game Development
Directory
Lecture 1 game Demo project creation... 1
Ii. Editing of game scenarios... 1
Sixth:Flash game Development Series One: The enemy in the game .
V. Tracking of missiles (continued)
Last time we knew how to make the missile spin look like that, and then let the missile move.
Some of the properties of the missile, we need to define it properly, this is the complete initialization function:
init = function () {enemy._x = 40;enemy._y = 350;en
Game Development Series One: Enemies in the game (1)
http://www.flashempire.com/school/tutorview.php?id=530
For the current Flash, the development of some smarty pants game is not a strange thing. I am involved in the content and development of the game, but are some of the
Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination
Commentary FolderTower Defense Game 0 Basic article ...First game demo and resource introduction ... The second game scene is finished ...The third is about the fabrication of precast bodies ...The four is about the random generation of the enemy and walking by the path ...The generation and design of tower defense tools ... The changes and fractions of enemy
Fourth:Flash Game Development Series One: The enemy in the game .
V. Tracking of missiles
Take a look at this example, press the mouse on the animated screen and the missile will track the player until it hits the player:
It may not be easy for a novice to realize it at a draught, we do it at 1.1 o ' s.
(1) Direction of the missile
Let's start with the missile
First:Flash game Development Series One: The enemy in the game
Last time, we had learned the most basic enemy tracking methods, this time, we have to limit the enemy.
Ii. tracking within the specified range
First look at this example:
There is a scope around the enemy now, and the enemy will come after you only when you enter the range.
This is the tracking en
Statement **********************************************Original works, from the "Blue Blog" blog, Welcome to reprint, please be sure to indicate the source, otherwise hold the copyright legal responsibility.Please leave a message or email ([email protected]) to indicate the error.This reprint must be kept here: http://blog.csdn.net/huangyanlong/article/details/39303989Deep Blue Blog: Http://blog.csdn.net/huangyanlong*****************************************************************************
GameBuilder Game Development Series (AA), gamebuilder Game Development
Today we will introduce a game called "AA". It is a game that has just become popular on IOS recently. It is very abusive but very fun, now we will talk about how to use the UICanvas control on tangide (
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ①
In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) rela
Game Development Series 1: enemies in the game (1) http://www.flashempire.com/school/tutorview.php? The id530 is not a strange thing for the current Flash to develop games like a decent one. The content I mentioned here is related to game development, but it is basically Syntax.
Ga
Liu--unity Game Development Deep Learning Series Courses welfare big Send! Not only preferential, but also send unity the latest version of the necessary combat books! HI, all of you enthusiastic unity enthusiasts and students, "unity3d/2d game development from 0 to 1 (second edition)" book has been officially released. This book is based on the well-received fir
2d cocos2d-x cocostudio UI Game DevelopmentZookeeper
Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development
Lecture 1 Introduction to game demos and tools... 1
2. Create a project... 2
Third lecture interface display... 3
Fourth, the gener
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (16) Traction Map Movement mode ②
Wizard controls make game development even better! With it, from the perfect traction map Mobile mode is a step away. There is only one last link left, everybody refuels.
In the previous section, (C #
Zookeeper
Cocos2d-x game development practice original video Lecture Series 1 2048 Game Development
Lecture 1 Introduction to game demos and tools... 1
2. Create a project... 2
Third lecture interface display... 3
Fourth, the generation of Number 2... 7
V. Judgment of input operations... 9
6. input operation response.
Failure phenomena:
New Dream F series running game card, not fluent
Solution:
1. Verify that your machine hardware configuration complies with the recommended hardware configuration on the game's website
(1) If your machine hardware configuration (such as CPU, memory, graphics card, etc.) to meet the recommended configuration of the game's official website, we will conduct the next problem judgment;
(2
Mung Bean Frog series "Pull the lamp" small gameThis is commonly known as "pull Light" game , is a very damaging brain cells. When all Leon laughs, you win.Baidu, there will be a lot of online play this game Web page, the following provides a to treat lazy people ^_^Http://game.163.com/game2002/editor/edit_jianzhi/060
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