Game Theory Research 1) Game Model

Source: Internet
Author: User
Game Theory Research

Successful game designers should be able and must go beyond intuitive judgment and rashness, and they must be designed
It is precisely the correct understanding and flexible use of these principles that have been followed intentionally or unintentionally.
The commercial and artistic success of a game's work has emerged in the following forms:
1. Underlying Game Theory and Model
2. specialized technologies and Artistic Expressions
3. Specific Practices and feedback
The Game Theory and Model constitute the bottom layer of the pyramid structure. The reason why a game is different from Art
Entertainment forms must have their own internal rules. Game theory, as its name implies, is a game theory. It
It should be able to go beyond the complex external features of a single game to address the most essential and common problems of the game.
Rational Thinking, finally extract the general model of the game, establish multiple game design recommendations, and design the game
Sending work plays a fundamental guiding role. Game theory involves art theory, psychology, computer science, and many other fields,
Explores the complex relationships between games and game designers and gamers from multiple perspectives. Study the subjects included in the game at different levels
Technical layer, Artistic Aesthetic layer, psychological and emotional layer, etc. Thinking and elaboration on the above issues not only
It is beneficial for people who have become game designers and are extremely enthusiastic about games.
The purpose of establishing a game theory is not only to investigate and elaborate on the game object.
Quality of the eternal truth, and more importantly, for some problems that game designers encounter in design practices, find
Some solutions are available. Everything involved in this article is directly or indirectly different from the current situation in the game industry.
.
1. Game Model
Whether RPG, SLG, or act, the game itself and the players are investigated through the tens of thousands of external features of the game.
It can be found that this is a dynamic multi-layer model system. 2. Game body inclusion
The game kernel (inner layer) and interaction layer are two layers. Through the interaction layer, the game can effectively display some
Information, and can accept the input of players. The interaction layer is the game that players can see. The inner layer
It is equivalent to a black box. The player enters a certain behavior through interactive input, and the inner layer is generated according to its internal mechanism.
Some responses are output through the interaction layer. This internal mechanism determines what kind of output is generated based on certain input.
Players are invisible. A well-designed game must carefully hide the inner operating mechanism, because
Once the internal operating mechanism is leaked, the players have full control of the rule, and the game will lose everything in the eyes of the players.
Combat and fun. The lifecycle of the game is now over.
There is a bad tendency in the game industry, that is, ignoring the design of the game kernel and focusing only on the Interaction layer of the game.
And even focus on the external effects that are part of the Interaction layer. Many games on 32-bit machines use 3D animation technology.
It produces an eye-catching audio-visual effect. However, it is considered by many gamers as an external player, and its operational gameplay is very powerful.
Lack. Because the interaction layer of the game is subdivided into two parts: the external effect and operability of the game. External effect Exhibition
Pictures, animations, music, sound effects, and text in front of gamers. Players are passive to the outside
The reward location. Operability is the key content unique to the game that gives players a certain degree of initiative. Obviously, games
The importance of operability should be paid attention by designers. The more important thing is the game kernel, because the operation of the game is only
It determines how the input/output behaviors are performed, not the input/output, and the input/output set and the input/output
The Input/Output Response Policy is the game kernel, which is the real core of the game and the deepest soul of the game,
It is the magic that attracts gamers to get rid of their worries. Efforts should be made to blindly put external effects into the game.
In terms of strict design review of the kernel, a good game kernel is available to exert external effects. Otherwise, the game
The external effect of the drama will become the water without source and the wood without source. This has not caused most game designs so far
Most of them are overwhelmed by the external effect, and they do not see the essence of the real game. As a result
Trend and follow-up, just as after the success of the doom series, a large number of doom like games were created;
Myst also produces a large number of counterfeits. They have the same fine 3D animation and sound effects as prototype works.
Results, objects with charm, pictures with excellent colors of light, all in all, they are equally abundant in visual media materials.
But the counterfeits do not enjoy the same popularity as the original. Broderbund of the famous myst was developed
When launching a new game, we first make a prototype of the game, and then use 70 people to test it for several months. This prototype is game
It is a plain text version of the drama, but it has nothing to do with media development. The debugging Staff checked the plain text version to get rid of the specific media
The effect of the physical effect, so that the internal operation mechanism and interactive functions of the game can be thoroughly tested. Main Purpose of the test
It depends on the user's reaction to the game mechanism, and ultimately determines whether the game's kernel is truly attractive to players. It is worth adding
Media on the beautiful shell, the actual development work.
Finally, we emphasize the first game design criterion derived from the game layered model:
The success or failure of a game is always the core of the game, not the external effect of the game. In the design of the game,
Especially in the preliminary design, the game kernel should be given sufficient attention, and do not seek fast and blindly enter the details too early.
External effect design.

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