Game Website design experience sharing: Web Design specific process

Source: Internet
Author: User
Tags execution final key words new features version

Article Description: The inner pages of the design, the continuation of the Dim design style, first-person perspective, the whole background music, all this is designed to provide players with a real environment, so that the player experience more real and exciting.

Introduction:

Refers to the horizontal version of the Fighting network game, you may be the most familiar is the Tencent agent 2D Pixel game (DNF), from 08 online to now has been the heat does not reduce, can be seen in China's game market fighting class game is how the player's love. With the improvement of computer hardware, the picture quality of the game has been further improved. The creation of high-quality horizontal version of the fighting game has become the goal of many game manufacturers.

Project background:

"The Sword of the Shadow" is an adult horizontal version of the action MMORPG. The first game will be dark realism style and horizontal version of the type of action, relying on the tvgame from the physical engine and the real person capture technology, the horizontal version of the game's action to hit the feeling of a new height.

Project resolution:

As a brand new game, how to make the players have a sense of anticipation of the game has become a crucial issue. By analyzing the whole project, we extracted some key words from it, which are the factors that affect the player's expectation.

Website Revision design idea:

Website Design execution:

Professional theme to follow the official website design style, to a large extent to maintain the unity of the entire Web site.

Special features of the game: through the competition in the market comparison, highlighting the new features of the game, interactive games to enable players to experience the game in advance.

Interactive Station Creative:

In order to give the player a deep enough understanding of the game, we decided to give the game a new round of publicity; this time the focus is on allowing players to get involved in the form of an interactive station that is used by the network's revision. Let the player understand the game world view at the same time, participate in the game to enhance the cognitive degree.

After several meetings with the project team, the general direction was confirmed, in the form of memoirs, about the Adventures of explorers during the expedition, and finally how to meet the ultimate boss Shadow Queen process.

The supply of the original painting material:

Design execution:

The page uses flashbacks, so in front of the loading part, and did not design a separate load page, but to show an ancient books, dim lights, shabby desk, mottled map and so on, so that the whole page into a sense of a stronger.

The inner pages of the design, the continuation of the Dim design style, first-person perspective, the whole background music, all this is designed to provide players with a real environment, so that the player experience more real and exciting.

When the player encounters the interaction point, it introduces the content of the game through the voice narration, and lets the player understand the game quickly in the experience process.

In order to make the story smoother, we designed the effect of collapse in the transition section, so that the prospect can be effectively combined with background.

Final design effect:

Experience Address: http://db.changyou.com/concept/index.shtml

Online effect:

Online today more than 50W user experience site, and praise rate of more than 95%.

Summarize:

First of all thanks to flash and refactoring students to the page height restore, so that the original static page becomes vivid.

Re-experience: to stand on the user's point of view to design, understand the user most expect that point, quickly and effectively communicate.

Heavy communication: As a designer, not to get the need to do, more and project team to communicate, timely understanding of each other's needs, after all, a person's idea is one-sided, creativity often in the conversation between the burst.

Re-thinking: more thinking, more analysis, so that every time the design changes are justified.

Lack of personal:

The first time to try this kind of interactive station, although it is smooth, but there are many details need to be upgraded, such as the final frame screen details, female boss appear more hasty and so on. Hope to avoid these problems in the next design.

As a new game, in the development of online games today, to think of the game output expectations, it is not an easy thing, relying on the original game painting to promote the game can not meet the players, then we need to use new thinking, new technology, new ideas, so that players accept and can play a sense of anticipation!



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