1. Scenario preparation
First, use a plane as the wall and give it material, uvproject, uftransform
Add a light
2. Create a material shader Builder
Rendering Effect
3. add color to the wall
Add a colormix node between Bricker and add to adjust the color of colormix.
Rendering effect:
4. Added concave and convex effects to the wall
Add the displace along normal node. Its two output attributes are connected to the two output attributes of displacement_output, and its displacement amount attribute is connected to the border attribute of the Bricker node.
Rendering may display the following error results:
Cause analysis: the concave and convex directions are the opposite. At the same time, the intensity of the concave and convex is too large. In displacenml1, the scale attribute is changed to-0.1.
Re-rendering, display normal
5. add texture to the wall
Add a concrete1 node, connect to the first attribute primary color of colormix, and adjust the concrete gray color of concrete1 (it mainly controls the entire color of the wall)
Select 0.564 0.322608 0.081216
Make the effect stronger and output colormix to the diffuse color attribute of light.
6. Final material Flowchart
Done!