Accurately speaking, it should be the interaction design principle of the mobile client. I tried to write the interaction design principle one month ago, but I am not talking about it. In terms of mobile phone interaction design, there are very few materials available for reference at home and abroad. You can only use the experience of web pages and software interaction design, and then combine your own mobile phone applications.ProgramDesign Experience to study.
Concept of principles
When talking about principles, what can be referred to as principles? There are two types of design evaluations:
What is a good design? Referring to industrial design, when studying design psychology, the book lists 16 Good designs, beautiful, personalized, and ergonomic ...... These are descriptive texts that list the designs without any conditions. They are multiple and complete, but not refined.
What is a good design? This is a difficult problem. It is equivalent to defining a good design. It is the principle of daily design for individuals, just like the ten principles of good design by brouun.
"What is a good design" is to summarize the complete set of all good designs. "What is a good design" is to study the intersection of all good designs. What do good designs have in common and investigate the essence of design, instead of just satisfying the form. A good design can create a variety of reasons, but the most important and essential one must be further explored.
Purpose
The purpose of the design principle is:
Evaluate the merits of the design.
The design is well-founded To Avoid design randomness. Every step of the user's operation is expected.
This facilitates consensus among teams. Developers are used to evaluating the development difficulty technically. From the perspective of user experience, these principles are also a way to persuade them.
In addition, the brand image can be enhanced after all products.
Five Principles
What are the design principles of mobile client interaction? Google, apple, and Microsoft all have design principles and principles. Which of them are applicable to mobile client interaction design? Mobile phones have their own shortcomings and advantages. The principle is re-summarized:
Concise
Easy to operate
Avoid Input
Flattening Information
Enhance interaction
These principles are particularly important for the design of the mobile client, and individuals will continue to study these five points. Other interaction design principles, such as consistency, fault tolerance, feedback, and ease of understanding, are all necessary design skills for designers. These principles are not important. They are the basis. The most practical method must be simple, because it is easy to understand and execute.
In the interaction design principle written last time, screen display, task, operation mode and use situation should be attributed to the design method, especially the adaptability of the mobile phone interface, which will be discussed later; the emphasis on vision is biased. On the iPhone interface, the label bar is at the bottom, but the importance level is not the lowest. For more information about the visual process, see the application of the eye animation in the mobile phone availability test:
In this interface, "close" is more important than "help" and "Application Manager", while the arrow on the right disperses the user's attention.
Postscript
With these principles, the design power can be obtained to ensure the design quality. When a leader wants to modify a design as he/she wishes, the principle will also come in handy. This individual has tried and tested. After 8 months of work, he is responsible for the client interaction design. After obtaining full design power, there is room for individual talents to exert their potential.
Original article: http://daichuanqing.com/index.php/archives/1326