Panoramic exploration of game design art essence user experience game balance
- A good book on game design focuses on the user experience, such as what users like, What can bring fun, and the balance of the game.
Differences between men and women
Fun games
- Aesthetics: exquisite pictures and beautiful background music are sensory pleasure, such as Trinity, dreamy pictures
- Fantasy: fantasizing yourself into things that cannot be done in reality, such as the legend of the gods
- Narration: Dramatic revealing process of a continuous event, xianjian Series
- Challenge: solving problems in the game is the core pleasure of the game.
- Partnerships: Friendship and Cooperation
- Exploring new things: exploring the world and a certain strategy
- Expression: Express Yourself and create fun, such as Minecraft
- Obedience: follow and adapt to the rules of the game world
Categories of game players
- Successful: Happy to achieve the game's goals, the main pleasure lies in the challenge
- Explorer: The main pleasure of understanding the breadth of the world is exploration.
- Social networking: Fun is finding partnerships
- Killer: like to fight against and beat others
Other game fun
- Coming soon
- Gloating: bad guys get punished and fight games
- Gift
- Humor
- Autonomy
- Proud of achievements
- Clear: such as eating all beans, killing all enemies, and gaining all experience
- Security after fear, such as left 4 dead, the path to survival
- Adversity wins
- Incredible
Game balance
- Fairness
- Challenges and success: reasonable difficulty, kept in the immersed range
- Provides meaningful and balanced options, such as strategy, equipment, roles, and clothes.
- Skill and Probability: Determine and take risks accordingly
- Brain and hands-on
- Confrontation and collaboration
- Game duration
- Number of rewards: gradually increasing, time randomization
- Severity and method of punishment
- Freedom and control: the last scene of the Persian prince game, with a more intense control of the game from the Perspective
- Game complexity
Panoramic exploration of game design art essence user experience game balance