Photoshop draw a realistic men's wallet tutorial

Source: Internet
Author: User

To the users of Photoshop software for detailed analysis to share a realistic men's wallet to draw a tutorial.

Tutorial Sharing:

The first step: to Shape

Drawing and painting almost, are from the most basic form, from the beginning to the other, slowly refinement.

1. Use the rounded Rectangle tool to make the most basic graphics, two graphics are 550*550px, rounded corners are 65px and 20px, color value 313131

Select two layers, the right mouse button, merge the shape, will merge the good layer renamed to the "Bottom" (Say, cc above version is not so troublesome, rounded rectangle tool can directly adjust the size of each fillet, the drawing has brought great convenience)

2. Copy "Bottom", then ctrl+t free transform, adjust "bottom copy" size and move to appropriate position

3. Start adding layer styles to "bottom"

3. Add a layer style to another "bottom"

Effect of the last two shapes after adding styles

Here the basic graphics will be built almost, the next is to refine. Here I start from two aspects, high light and reflective, high light can directly affect the texture of the object.

4. High-Light characterization

First, use the Pen tool to check out such a graphic with a color value of DFDFDF

Then adjust the pattern and fill of the layer and turn the graphic into a smart object (select the Layer right, pop-up menu) and find the filter-blur-Gaussian Blur

Next, use the rounded Rectangle tool to create a new shape named "High Light 2", fill it with the gradient tool, and the remaining steps are the same as the previous steps

5. Reflective Portrayal

Reflective characterization and highlight the same, is also the first to make graphics, and then blurred, but here I do in the back of the adjustment, so here may be a little bit strange, but all in the final effect of service well, hahaha, here's the color value is D5C6B3

The first step here to the basic end, as if there is no purse hurrying feet, don't worry, well, the first step is probably the end of the

Step two: Add material, Refine

1. Give the first step to make the effect of color, which is a bit like CG painting some methods, first draw a black-and-white draft, and then superimposed color, where the color value is C75E01

2. Then is to make the material for the wallet, in Baidu search cortical material a large pile, these can be, just use the time to make corresponding adjustments according to the material, the material is different, adjust the parameters are different

Here I think the material is a bit dark, so I added a brightness/contrast adjustment layer

Then select the adjustment layer, ctrl+alt+g create the clipping mask, the role of the clipping mask is to make the adjustment layer only for the texture map

3. Copy "bottom copy", adjust its size to the right position, we need to use it to make sewing thread

We do not care about its layer style, we only need its path, with a path can be made path text, sewing thread is made. After we get the path, we use the Text tool, put the cursor on the path, the cursor will become a circle inside the form of a wavy line, then we can write on the path, this time we need to use the "" symbol, is the carriage return on the one, \\\\\, is not very similar, hahaha, I think it is too insane.

Just look, notice that there is a small circle and a small fork in the path, they represent the start and end point of the path text, CTRL + Mouse at these two points, the cursor will also change, there will be a small arrow, this time can be adjusted, this sewing thread size and text resizing is the same, Color values do not have to tube, in the back layer style will adjust (PS: Why my CS6 inside the text tool can not use, a use of the error, the original can be used, so I just have to change the text editing PS, heart tired, really tired, trouble there is no big God know the solution to this problem, tell me, Brother first here Thank you)

Layer style of sewing thread

4. Add the material again, use the color paper in the pattern fill-red texture paper, you can also find it on the Internet, just as the previous skin material is the same (red arrow is pointing to add Adjustment layer button)

5. Ctrl+g the material to the group, named "Material", select the "material" group, the mouse on the "bottom" of the thumbnail, click the left button, get "bottom" of the selection, for "material" add layer mask, this is to prevent the appearance of the wallet outside the map.

The final effect of this step, has been generally out, but also a few modifiers

6. Add Lock button

First, make a graphic style

Edit Layer Style

The approximate effect after completion

Copy one layer, delete layer style, adjust position (move down) and length as Shadow

Copy just the material group, delete the thread-related layers inside, move it to the top of the lock, and change the layer mask for the lock button. Add a curve adjustment layer, highlight, also to create a clipping mask

7. Add Buttons

8. Add logo

We do not spit slot logo, the internet casually find a, do not add to feel more monotonous

First of all must be to pull out the map, dig map Dafa variety, here I will not say more, hahaha

The modified things are all added, it's almost over, it's so exciting to think about.

Step three: Background and Shadow

1. The background of the production

A radial gradient with the following color values

Copy this background to a layer, convert it to a smart object, add noise

2. Making of Shadows

First use the Ellipse tool to create a shadow, and then copy a few layers, I was more than two layers of replication, and then adjusted, a layer smaller than a layer, a layer of Gauss fuzzy value lower than a layer, plainly is a soft transition

The color value on the left is the Gaussian blur value on the right.

The final shadow effect

Complete

Well, the above information is small compiled for you photoshop This software users brought to the detailed drawing of a realistic men's wallet of the tutorials to share the full content of the You see the users here, small knitting believe that you are now very clear the method of production, Now, everyone, go to the tutorial and try to make it yourself.

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