The grinding course must have PS has a certain foundation, and the basic tools in PS high proficiency requirements, say simple point, as long as the imitation stamp tool used well, you can use the tutorial. The rendering of a picture is the rendering of light and color. Light reflects color, color properties: Hue, saturation, lightness. And the lightness is one of the most dominant elements.
Skin requirements for the understanding of light and shadow, the appearance of light and light on the skin. Many of the skin-grinding software will wear no texture and lose a lot of detail, and the current popular many grinding courses for beginners is also very complex, for PS proficient, what high frequency, hyperbola, neutral ash and so on the way to modify the skin is also very troublesome, the key is that the step inside the more, also more time-consuming.
This tutorial is I after many years of PS and light and light cognition, in PS grope out the unique means. The method and the step play is very simple, the surface does not have too many technical content, but represents the Photoshop tool application essence. Skin surface texture or noise, because of the difference in color brightness presented, only appropriate to change its lightness and hue, to perfect reflect the ultimate desired effect.
The so-called grinding skin is to remove unnecessary colors, the brightness of unity. So, the following is officially into my skin of the grinding tutorial:
Original film
Effect Chart:
The first step: the use of brightness correction, to unify the lightness of the skin, pay attention to the level of light and shadow, so rough skin, want to repair delicate and have texture, that must first adjust the brightness of the rough point, after opening the picture in PS, copy the layer with the Clone Stamp tool, the attribute modified to:
The arrow indicates that the light from the dark to the Ming transition area
Here are the areas where the high light and shadow are divided
First, the high light treatment: the use of surround-type and diffusion-type surround:
Use the imitation stamp to surround the surrounding high light, then spread the highlights around, pay attention to the tone of the grasp and the use of tools, in the same area of the number of clicks not more than four times. In this method, the number of clicks within the same area should not be more than three times, after the completion with the brightness.
Oh, is not the feeling of repair too fierce? And there are a lot of stains? It doesn't matter, keep looking down the second step: Next, use the clone stamp
Haha, do not worry,,, continue to look down, step three: This step is very important. Enter: "Filter-Other-custom",
Then modify the layer opacity:
Final effect
Note: According to their own pictures, to modify the third step of the layer opacity data, the need for texture will naturally appear.
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