Final effect Diagram
1. Open your Photoshop, create a new document, RGB mode, white background, the size of the image needs to be larger. The size of this example is 1000x400 pixels.
Select the Type tool to view your list of fonts, find a larger font, reset the color board, and write the text on the background with black. Remember to set anti-aliasing for the text. After you adjust the position of the text, the grid text. Name this layer text. The font in this example is Minion, the bold font, the size 500 points, and the anti-aliasing is smoothed. Because the text is relatively large, so the edge of the sawtooth is also more obvious. In order to make the edge of the text more smooth, after the grid text, load the text layer of the selection, feather, the radius of 1 pixels, the reverse, delete two times, and then cancel the selection. This way, the edges of the text become more tidy. (Figure 01)
Figure 01
2. Create a new layer, named top, load the text-layer selection, set the foreground color to RGB (52,230,56), fill the selection with the front color, and keep the selection state unchanged.
Select the particle filter from the Texture filter group to set the strength to 22, the contrast to 41, and the particle type to soften; then select the dry brush filter from the art Effects filter group, set the brush size to 2, brush details 8, and texture 3 to simplify the image; (Figure 02a)
Figure 02a
Now we're going to skew the selection image, to achieve a random effect, you need to select a random filter, where we chose the wave filter, if you are very research on these generating coefficients, you can set the wavelength, amplitude and other factors, if you feel trouble, then the simplest way, is to click on the Random button, so that the filter will produce an uncertain transformation, you can test more than a few times until the effect is satisfactory. (Figure 02b)
Figure 02b
This is a critical step in the process, and the effect of the wave filter affects the final image effect. Therefore, it is advisable to keep a snapshot of history before making a twist, so that it is easy to recover.
3. Hide the text layer, set the background color to RGB (18,232,209), select the watercolor filter in the art effect, set the brush details to 8, the darkened intensity 1, the texture to 1, make the image to appear to simplify the watercolor effect, the color is also more saturated. (Figure 03)
Figure 03
The effect of the watercolor filter is related to the background color, if you think the image and examples of large differences, try to change the background color.
4. If you want the image to be more real, then the effect of light must not be overlooked. In general, a simple light filter can achieve good results. However, in the light filter, there is a rotten to the magic of the option to know, that is the texture channel. In general, we will create a new texture channel before using the light, and then load the channel in the light filter to influence the light, which will result in a realistic stereo effect. So now we are making such a channel.
Go to the Access panel, create a new channel, name Light, and fill the selection with white. When you load a selection from the text layer from the second step, all of our actions are made within the selection, and we have not deselected it, and now we continue to keep the selection state. Select the Gaussian blur filter to set the blur radius to 15 pixels; then continue to blur the channel image with the Gaussian blur filter, with a radius of 12, 9, 6, 3, 1 pixels, so that the white pixels in the selection will slowly decrease. Deselect, and then blur the boundary slightly with a Gaussian blur filter with a radius of 2 pixels. (Figure 04)
Figure 04
In many cases, the channels used to light the filter texture are processed in a sequential fuzzy way, which not only shapes the stereo effect, but also effectively guarantees the smooth transition of the pixel.
5. Back to the RGB channel, in the top layer, open the lighting filter in the Render filter group, in the dialog box, set the light type to point light, the light color is white, the light intensity is set to 17, the focus is 100, the gloss in the property is 24, the material is 69, the exposure is 11, the environment is 10, Select light in the texture channel pull-down menu, select the white portion to bulge, height 96, place the light in the middle of the image, and extend the illumination range to illuminate all the text, as shown in Figure 05a.
Figure 05a
Use the light filter again, change the lighting properties, the gloss and materials are set to 100, the exposure is 21, the environment is 67, texture channels and just the same settings, the light range is reduced, as shown in Figure 05b. In this way, the effect of light is added to the image. (Figure 05c)
Figure 05b
Figure 05c
6. I know you've been very dissatisfied with this green, okay, now we're going to use it to get rid of it. Turn on the Hue/Saturation Adjustment dialog box, set the hue to-104, saturation to 52, lightness to +8, again to see, is not a little python tattoo meaning? (Figure 06)
Figure 06
6. I know you've been very dissatisfied with this green, okay, now we're going to use it to get rid of it. Turn on the Hue/Saturation Adjustment dialog box, set the hue to-104, saturation to 52, lightness to +8, again to see, is not a little python tattoo meaning? (Figure 06)
Figure 06
7. Below, we add the layer style to the top layer, first select the bevel and relief, the style is fixed as the inner bevel, the method is smooth, depth is 500%, direction, size and softening are 0, the shadow angle is 135 degrees, eliminate global light, height of 45 degrees, high light and darkened color, blending mode unchanged, The opacity is 50% and 100% respectively; Select contour lines to maintain the default state of contour lines, and then select Stroke style, size 3 pixels, position inside, opacity to 100%, stroke color rgb (198,156,95). (Figure 07)
Figure 07
8. Select the text layer and create a new layer on it, named Bottom. Load the selection of the text layer, reset the swatch, and set the foreground color to RGB (198,156,95), which is just the stroke color. Loads text in a selection, filling the selection with the foreground color. Using the particle filter, the strength is set to 23, the contrast is 0, the particle type is set to level, and the selection is deselected. This creates a simple grain of wood, if you like this quaint feeling, then you can add layer effect, early end of the production of the image: Select Bevel and Emboss, set the style for the inner bevel, the method is smooth, depth is 100%, size is 3 pixels, soften to 0, shadow angle is 120 degrees, height is 30, The highlights and shades remain unchanged; then the stroke is selected with the same stroke style as the top layer.
If you are not too satisfied with this effect, please continue:
In the bottom layer, use the go Color command to remove the color of the image, and then adjust with the color order, the input color order to 102,1.00,215, so that the image is almost completely black. If you want to be more convenient, omit these steps, the direct use of black padding is not not. Then, as described earlier, add the layer style to the bottom layer. (Figure 08)
Figure 08
9. Below we want to keep the foreground color for the image unchanged, set the background color to black, select stained glass from the texture filter group, set the cell size to 3, the border thickness to 2, and the illumination intensity to 1. Then yes, wait! This is the most time-consuming step in the process. Stained glass filters are the foreground color to outline adjacent cells, the smaller the set of cells, the longer the time spent. The background is set to black to ensure that no noise is present on the edges of the image, and that the remaining gaps in the edges are filled with black. After a long calculation, we finally got the effect we needed. (Figure 09)
Figure 09
10. Since it is the text effect, then more or less must be a little decorative text meaning. Create a new layer on the bottom layer, named gloss, in this layer, we make some shiny effects. Load the opaque channel on the bottom layer, open the Fill dialog box, fill the selection with 50% neutral gray, and deselect. Then add the layer style to it, select the bevel and Emboss, and set the style to smooth inner bevel, the depth is 500%, the size is 30 pixels, the shadow angle is 135 degrees, the global light is eliminated, the height is 45 degrees, the high light remains unchanged, the darkened mode is the filter color, the color and the opacity also invariable, chooses the contour line, maintains the default state. In this way, a layer of three-dimensional high light effect appears. (Figure 10)
Figure 10
11. Select the top layer, add a projection effect to it, holding the default setting of the projection unchanged. A drop shadow causes some edge parts of the top layer to go beyond the normal text range. We need to clear out the extra shaded parts. Create a new layer on the top layer, select the top layer, link it to the new layer, flatten the link layer, and the top layer becomes a normal layer. Load the bottom layer of the selection, reverse, delete, and then deselect. In this way, the extra projection pixels are deleted. (Figure 11)
Figure 11
12. Hide gloss layer, bottom layer, so you will see there are some miscellaneous edges in the top layer. Erase these edges with the eraser tool. (Figure 12) Flatten all layers except the background to add a projection style for this flattened layer: in addition to changing the distance and size to 7 pixels, the other remains unchanged. In this way, the text is complete. (Figure 12,13)
Figure 12
Figure 13
If you want to add more "bionic" effects, you can add texture effects to the bevel and emboss styles in the top layer. The texture pattern will be made with stained glass. Create a new 100x100 pixel document, fill it with black, and then use RGB (198,156,95) as the foreground color to run stained glass with the same settings above. Use the Trim tool to select evenly spaced cells in the middle of the image to remove the edges. Define the image as a pattern (Figure 14). Load the defined pattern in the bevel and emboss texture options, scaling to 100%, and depth 150%, so that the skin feels more obvious. The following procedure is the same as just now. In the following example diagram, because zooming affects the screen, I enlarge the texture so that I can see the texture pattern clearly in the 50% size ratio. (Figure 15)
Figure 14
Figure 15
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