User Demand Research Report
Project name: Dodge Small Ball |
Item Number: 001 |
Research topic: User needs |
Interview Date: 2015.4.10 |
Research location: Shijiazhuang Railway University Library |
Department of interviews: three persons |
People involved: Lin Yanlu |
1. Purpose of the interview
1, let the user understand what we mainly do, know us;
2, let the user know how to play;
3, collect the user to the small game the demand, especially puts forward the opinion (from the interface, the rule, the difficulty and so on many aspects).
2. Key issues
1, Introduction, the description of our game rules, the level of difficulty interpretation;
2, the user to the small game needs, and we initially think whether the match, or compare how much different;
3, what places with the user to hear the first impression of the gap, we need to improve the function;
4, by watching Flash simulation game animation, user interest in the game level.
3. Research Records
should the teacher request, do not find the students of the professional research, so came to the library randomly looking for classmates or teachers. Because we're doing a little Windows-based game, we've been looking for users who are using the computer. First of all, interviewed a management study room teacher, they generally use the computer to read into the Learning room to learn the information of the students to confirm their identity, in the idle time can use the computer to play games.
By playing the animation to explain the rules of the game, the teacher said the game is simple, easy to get started, but also quite interested in our original purpose to achieve. Teacher on the game interface, there are many balls in the collision, play for a long time more easily blurred, hope the background processing.
Then interviewed two people are facing the computer sorrow, in the study of a period of time very tired, recommend our small game, hope they can get a little relaxation.
Similarly, by playing Flash animations for game demonstrations, they all say that the game is simple and can be accepted as a distraction from learning, and will not be so wasted. It is they questioned, if the game did a good job, although very risky, but it may not let them feel relaxed, but more nervous. This situation we really did not consider whether it will appear, but the user proposed, first recorded.
Then on the Internet to find two ordinary small partners, they raised a number of questions:
This classmate is most concerned about when he can make it, we may not be able to meet him for the time being.
4. Problem Feedback
Each of these aspects involves:
1, users feel that the interface is not beautiful and comfortable;
2, the difficulty to moderate adjustment, first of all to leave the user a good impression;
3, increase the role of the game, have a dramatic, to attract users;
4, the implementation of "let users can be relaxed" ...
5. Legacy issues
1, there is a strong demand for users to experience, we temporarily can not achieve.
2, how to keep users interested in the game.
6. Related Information
Through PPT, FLASH.
Research users:
School of Information Science and technology Li Na
College of Information Science High School of Education and technology
Department of Foreign Languages Zhaoshi
School of Civil Engineering Mo Zhixiang
Mr. Chen, librarian
Thanks for their cooperation and support!
Team Development-User needs research report