Thunderbolt User experience: I'm not just interacting

Source: Internet
Author: User

Engage in interaction there are a lot of ideas that have been in the brain taking advantage of this opportunity to share the general summary, the following I said "fallacy" is not necessarily right, a lot of things individuals have been groping to think of the summary, now write to give a shot, strongly welcome a variety of different viewpoints together haha.

First of all, talk about the day-to-day interaction of the intravenous drip:

Some of the referential principles of the interactive experience:

Before the operation, the results are predictable.

Allows the user to anticipate what they can do before they do the operation, what will be the results of their own operations, will be in advance of the product has a psychological prediction, such as the Thunderbolt XMP player, as soon as the user starts will know can use the player to play local movies, play online movies, Search the Thunder Chip library to find the movie you need.

Operation, the operation has feedback, can be stopped.

This is the fundamental of human-computer interaction, in the process of responding to the user's operation in time, just like the communication between people, can not say a word, your side has been silent what reaction also did not, make each other very confused, feel the exchange is not smooth, people and machines are the same, people's every step of the operation will be prompted on the interface, Can clearly see their own every step of the operation. Many people like pets, in addition to pet cute, I think or because you touch it, and play with it, it can be intuitive feedback to you, this communication can make people enjoy the feeling of pleasure. Let the user know at all times where the operation is going, all processes are controlled by the user, want to stop, want to continue.

The operation can be undone after the operation.

The meaning is to give the user the opportunity of error, the user operation error is can recover in time or again, do not punish the user therefore, the user is not the prisoner, is our God, think we can punish God? Software Installation process, most of the "back to the previous step" operation, due to wrong clicks or sloppy selection led to the next step, However, many steps of the selection process will waste a lot of time, this time to allow users to return to the previous step is very important.

As an interactive, interactive deliverable

For a single page (not the whole station, no operational logic) of the product, the requirements analysis, delivery block diagram, back vision and the development of static pages enough.

To boot a user by interacting:

Many times in the talk of interactive "design", but the ultimate design is no sense of design, natural. The way to achieve this is to fully understand the user. By analyzing the behavior and psychology of the user in a specific situation and drawing conclusions, the design can guide the development of the product under specific circumstances by scientific and assured methods as far as possible.

Guide the user's view;

As shown in the picture, according to People's visual habits, the page is divided into several important areas, the upper left side for the best visual area, followed by the right side, the visual focus on the direction of the arrow in the map weakened, web design is based on the principle of the page layout.

Use color to attract the attention of users;

Through the color hue, saturation and so on to guide the user's visual direction, highlighting we want to highlight and user attention, weakening interference factors, this is the essence of visual design.

Humane and friendly interactive text.

Humanization is a very important research in the field of human-computer interaction, which takes into account the user's psychological feeling and the design of a kind and friendly text phrase, which is more favorable and sympathetic to the users than cold and stiff words. For example, "Taobao body" formation, "Sorry Oh ~ Pro, today is not the goods Oh ~" and "sorry, no goods today", the same content of different saying, it is obvious that the former more users understand the understanding. But not that all the sites are suitable for this kind of overly cordial words, such as some government websites, public service sites, in doing interactive text design, only appropriate for the kind of design, this time with Taobao body is not serious and professional, so also have to consider the site's style positioning.

The task of interaction is to pay attention to simplify the function and avoid tedious.

Users use a product is mostly directed at a number of key functions, if they want to use other functions will be to other products, other products in those functional areas will have more advantages, why run to use you this subject does not delve into the function? So most of the function developed is a foil, a icing on the cake, With more and more functions, it is important to hide the 80% decorative features and put them in a place where users can easily find them, so that they do not interfere with the user's 20% key function and affect the user experience.

User needs can never be fully satisfied, the user will grow faster than the product growth, the resulting demand will be strange countless, blindly follow the user needs will eventually let the product become useless, so to screen, give up the needs of small audiences, there is no market demand, this link is the need to do before we do design analysis, It also contains a strategic dimension of things.

To be entangled in interactions, especially in detail, and to be able to jump out of the interactive circle

For example: The contraction of the list of XMP on the left, is to do subtraction? or an addition? In doing similar details of the interactive design is likely to be entangled in this, and some product managers may feel that the Storm audio model is good, we are more inclined to the left of the list, perhaps someone more hope is the QQ music mode.

The current XMP left list is inside, the list below the logo, logo+ "play" + "gallery" + "Find piece", jump right to the top of the playback screen. The expansion looks like a subtraction, deducted a play list from the screen; the feeling after the collection is like doing addition, the outside side of the screen added a play list, as shown.

QQ Music, obviously did the addition, in the main interface to add a piece as a music library, you can click at any time off.

Storm AV player, playlist on the right side, the logo will not beat, very visual stability, a look at the part of the list did subtraction, but the right Media center part of the addition, you can click at any time to close.

And then the debate begins, everyone has a reason, but not completely reasonable, which is time-consuming and energy, in fact, we can not represent users, at this time it is very necessary to use research colleagues to do user interviews and data research, if the three tendencies are similar, this time should be decisive to stop entanglements, take any kind of scheme, As long as there is no serious impact on the user to complete the task and no fatal damage to the product, how the presentation may not make sense to the user, because their goal is to find a resource or to watch a video, we are not designed for design, to go out of the design to weigh, and the operators of products to talk about product objectives, positioning , look at the Customer Service forum comments to listen to user complaints, like detectives to find a few typical users to understand the product expectations, pay attention to their expression tone and so on to distinguish between true and false.

All the interactions in life

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