[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity

Source: Internet
Author: User
Tags unity 5

[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity

Classification: Unity, C #, VS2015

Created on:

Key points of this chapter:

1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started and must be mastered.

2. Understand the most basic operations. First, learn to imitate and add some simple objects to the scenario.

The directory in this chapter is arranged as follows:

 

2.1 getting started with Unity 5.3.4 Editor

 

2.2 Common menu items in the Unity5.3.4 Editor

 

2.3 organization of project browsers and resources

 

2.4 Hierarchy)

 

2.5 preset (Prefabs)

 

2.6 light source (Lights)

 

2.7 Camera (Camera)

 

2.8 Inspector)

 

2.9 scenario (Scene)

 

2.10 model)

 

2.11 C # script

Once you have mastered these basic things, it is much easier to learn and imitate other examples.

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