Last time explained the simple use of the next navigation, this time to see some parameters of the navigation panel
Navigationstatic |
A tick indicates that the object participates in the baking of the navigation mesh. |
Offmeshlink Generation |
Tick the jump to navigate the grid and drop (drop). |
Navigationarea |
The object baking mesh belongs to that layer, which allows the characters to take different paths through code. |
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Take a look at some of the relevant parameters of the baked terrain (for example, if you think the shape is too prominent, you don't need to bake to the auto-search grid, etc. )
Agentradius |
A representative radius of the object, the smaller the radius, the larger the resulting mesh area |
Agentheight |
The height of a representative object |
Max Slope |
Slope of Slope |
Step Height |
Stair height |
Drop Height |
Maximum drop distance allowed to jump |
Jump Distance |
Maximum jump distance allowed |
Manual Voxel Size |
Unknown |
Min Region Area |
Minimum range area |
Height Mesh |
Unknown |
After setting the parameters you can bake them like this
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Areas represents the layer where the baking mesh is located, a total of 31 layers
Unity Navigation Panel Learn