Today, we will continue to learn about Microsoft enterprise database 5.0. Today we will introduce the important module of Microsoft enterprise database-Unity.
This articleArticleWe will mainly introduce:
1. Basic knowledge about the unity module.
2. Why should we use unity?
3. Under what circumstances s
In the previous article, I briefly introduced some background knowledge about unity, why should we use unity, and what are the advantages of using unity. We will continue to learn about unity today, mainly to understand some common usage methods of
Address: http://www.cnblogs.com/kyo-yo/archive/2010/11/01/Learning-EntLib-Tenth-Decoupling-Your-System-Using-The-Unity-PART2-Learn-To-Use-Unity-One.html
In the previous article, I briefly introduced some background knowledge about Unity, why should we use Unity, and what a
verification
Step 7: Simple Analysis of the cryptographer encryption module, custom encryption interfaces, and usage-Part 1
Step 7: Simple Analysis of the cryptographer encryption module, custom encryption interfaces, and usage-Part 2
Step 8. Use the configuration setting module and other methods to classify and manage enterprise database configuration information
Step 9: Use the policyinjection module for AOP-PART1-basic usage
Step 9: Use the policyinjection module for AOP-PART2
object (empty object). This thing is also flexible to use behind us.? One thing to keep in mind before you learn: Unity's most special place is that any code must be attached to a gameobject to be executed by the game engine call.Throw this sentence, hope that the reader can be remembered at the beginning of the study, in order to prevent writing a large number of code, run out completely unresponsive so that the afternoon did not find the reason for
data verification
Step 7: Simple Analysis of the cryptographer encryption module, custom encryption interfaces, and usage-Part 1
Step 7: Simple Analysis of the cryptographer encryption module, custom encryption interfaces, and usage-Part 2
Step 8. Use the configuration setting module and other methods to classify and manage enterprise database configuration information
Step 9: Use the policyinjection module for AOP-PART1-basic usage
Step 9: Use the policyinjection module for AOP-
unity has a considerable number of middleware that can greatly accelerate the development of independent developers and companies, such as:
Active communities and wikisUnity's community is the most active in the current game development community, which can be seen from the number of people who are interested in the Unity3d topic, or from the Baidu index's game engine comparison.
C # as script supportC # As a script can be a good b
the transformation of the transform and through the transformation of the rigidbody does not have to be one of the necessary, about the knowledge of animation can look at my blog: "Unity3d basic Tutorial" Unity Tutorial for Beginners (iii): Learn about sprite,animation in native 2D by making Flappy Bird.About is TriggerIf the IS Trigger option is checked against a collider, it does not collide with the oth
);// transfer character // Escape _ escape meaning //\n_ indicates a newline or carriage return //\t_ represents a tab character stringstr ="\ tLi Bai\ nbefore the bed was bright moonlight,\ nsuspicion is ground frost. ";Console. WriteLine (str);//\ "_ means double quotation marks //\ ' _ denotes single quotation marks //\\_ = backslash After a string literal is invalidated, we need to use two double quotation marks to print the double quotes strings =" Lao Wang said: \"I'm not in the closet! I
2017/12/25
1. Query Recruitment website for Unity Development Engineer requirements, C # Skilled, Lua for hot update, C + + or other backend language understanding, familiar with the unity architecture, understanding of common algorithms and data structures.
2. Identify the skills and skills that you currently have, and the core point of demand is currently the use of LUA and the basic data structure.
3.
Author: Wang Xuan Yi, source: http://www.cnblogs.com/neverdie/Reprinted, Please keep this statement. If you like this article, click [recommendation ]. Thank you!
Introduction
The last time we talked about MonoBehaviour's past and present, we learned that every GameObjec in the game is controlled by a script. This time we started to use Sprite in Native 2D in Unity, and use Animation to make Sprite dynamic.
In the following blogs, I will use Flappy Bi
Exercise 2.1 which groups in the following groups of statements can be unified? If you can combine, give information about the initialization of variables.1. Bread = bread.2. ' Bread ' = Bread.3. ' Bread ' = bread.4. Bread = Bread.5. Bread = sausage.6. Food (bread) = bread.7. Food (bread) = X.8. Food (X) = food (bread).9. Food (bread, X) = food (Y, sausage).Food (bread, x, beer) = food (Y, sausage, x).Food (bread, X, beer) = food (Y, Kahuna_burger).Food (x) = x.Meal (Food (bread), drink (beer))
Last time explained the simple use of the next navigation, this time to see some parameters of the navigation panel
Navigationstatic
A tick indicates that the object participates in the baking of the navigation mesh.
Offmeshlink Generation
Tick the jump to navigate the grid and drop (drop).
Navigationarea
The object baking mesh belongs to that layer, which allows the characters to take different paths through code.
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1. Generated prefab if you want to produce a reverse:Instantiate (Rocket, Rocketposition.position, Quaternion.euler (New Vector3 (0,0,180f)))2. Use of Input.getaxis ("horizontal"), returns the number of -1~+1 betweenPress the key around the keyboard to get different numbers, long press is +1 or-1, the longer you press, the greater the number3.Mathf.Sign(f)的使用Returns the sign F, when F is positive or 0 returns 1, for negative returns-1.Learn from
, which is related to the use of network operators. Only another way to install ...
When you restart, create a new project (or open the folder that contains the project selection Lua file). )
In the SRC directory, create a new Main.lua file, enter
Print ("Test main")
Run, normal output, do not complain on OK!
Try the debug mode to run, and setting breakpoints is normal.
To import the Unity project into the line:
Idea in the File-> New-> Modul
-threads.Conclusion: Sub-threading can do basic types of calculations, as well as non-unity (including. NET and SDK) APIExample 1: Thread print information in a split line
Using Unityengine; Using System.Collections; Using System; Using System.Threading;public class Manager:monobehaviour {void Start () {Thread t = new Thread (new ThreadStart (Cal)); T.start ();} void Cal ( {print ("Hello world!");}} After running, the ' Hello world! ' will be output i
[Unity skills] Optimization Technology in Unity and unity skills Optimization Technology
Preface
This article is based on a series of tutorials by Digital Tutors and summarizes the extended content ~ Digital Tutors is a great tutorial website. It contains many materials in the multimedia field and is very cool! In addition, we also refer to a tutorial in
"Lan Unity Development Fundamentals Three" lesson 5 unity Component DevelopmentRecommended Video Lecturer Blog: http://11165165.blog.51cto.com/Unity Component DevelopmentLet's learn this lesson. Unity , you first need to look at Unity
Unity Technical Preview for HoloLens the latest release: Beta 24, posted on 09/07/2016Before you start using unity to develop HoloLens apps, make sure you've installed the necessary tools, including Unity HoloLens Technical Preview. The Unity HoloLens Technical Preview is built based on the
[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity
Classification: Unity, C #, VS2015
Created on:
Key points of this chapter:
1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started a
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