A few days ago to participate in Unreal Open Day, Thursday morning from Beijing, take the subway and Xu Yi, hehe, Simon they converge, take a taxi to Beijing South Station. Along the way there is light rain, can't help but let people somewhat worried about traffic jams, fortunately all the way smoothly. As there is no more cow's notebook, so this time we took the computer.
The car all the way laughing, continue our brain hole big open journey, don't say, such a chat and have a lot of feeling also good idea.
In the evening to Shanghai, in the exhibition on the edge of the hotel settled down, only to find the venue was in the street, the mood can not help a good meal, finally sleep a lazy sleep. To the Hotel house, do not know is moisture or what other things, suddenly feel a smell of a long time taste, can not help but suddenly remembered before the grand that short life. Pinch to count, 06 to now, nearly 10 years ... The mind to see again "This xx years I exactly changed how much" of the wenqing, the long-term process of life to develop the reason told me this time should wash and sleep.
Thursday evening to Shanghai, Friday Open Day, Saturday morning from the hotel to catch the noon car, the middle also to visit a lot of great gods, so time can be said to be quite tense, but for our biological clock has been completely chaotic species, this is a rare time to rest. Wednesday night still in tangled normal read the picture after the effect how to see is wrong, tessellation this pit next to the whole of me, suddenly there is a kind of jump out of the three outside the sense of the rise of the fairy, do not know whether the other few also have the same idea?
Friday morning, first around the venue stepped casing, the venue is really not very big, a small movie theater size, estimated to sit about 200 people. Compared to the Unite2015 that the gap is not small, although open day, but this should be said to be an objective reflection of the market reality. However, this shabby feeling has long been accustomed to, the industry said that the unreal basically with a little self-deprecating, but the slightest can not hide the undercurrent of the feeling of surging under. The maturity of the Unity Hand Tour market system is getting closer to the comprehensive limits of mobile phones, which in part means fewer opportunities. While the hands of the tour mobilized, before many people do not play the high-tech consumption of the appetite, it is likely to continue to seek more able to mobilize new excitement points of the product.
This era, if we continue to stay in the 80, the 90 's line vision may be difficult to understand, my mother, a senior mechanic gage designer, it took a lot of effort to understand that we this IT industry is every few years there may be a wave of waves, a wave of the company that once looked like a lot of scenery, Another wave of a bunch of once-obscure companies. It's a little far away ... Unity or unreal, the future in the end how to develop, in fact, I do not worry, after all, we have seen too much of the same thing, and the elimination of the elimination of the first-line veteran still is a duck, may be this "avenue to Jane" feeling it, the real way, It is not necessarily the 0 and (death-and-death) emphasis in the framework of Western culture, but it is likely to be closer to the dialectic of Eastern culture (differences) ...
We succeed only if you succeed, co-win cooperation seems to have been deeply rooted
A little late at noon with colleagues to the meeting hall, has lined up a lot of people, check-in, Amoy personally to greet us, then I know the original Tao big real name is not Tao Renxian, by the way, Tau handsome, very enthusiastic, and he often in the group show out of that.
Amoy and Simon
As the afternoon has our "Magic" project sharing links, so we are directly led to the backstage, there have been a lot of people arrived, in the inside saw some other use of Unreal project team, as well as epic China's Wu Yu greatly they and epic headquarters came to Ray Davids and Nicholas Penwarden,davids should often see the twitch is often seen. Other projects that use unreal are somewhat unheard of, but it's nice to see real people. The nature of Aquarius makes me (on the surface) not afraid of loneliness, but after all, the human nature makes the ecstasy of the heart that meets a companion so often irrepressible. All of a sudden the blood surge on the head of the heartbeat also accelerated, at this time Amoy to Nicholas introduced our project, and then a little nervous, in the foreigner stretched out his hand to say "My name is Nicholas", unexpectedly a brain blank do not know what to say, cold a second to say the sentence "My Name is Leev ", even" nice to meet You "even" Hello "did not say, really embarrassing, finally foreigners first said" good to meet you "I just thought it might seem a little rude, really show tease.
Seeing that other teams were already demonstrating their project to others, we scrambled to assemble the machine, only to find that there was no power strip, and then rushed back. Then rushed to the meeting to install the machine, opened the project, this time people have been more and more, is about to start. Foreigners they also want to prepare a speech, the whole day did not find the opportunity to let Davids they see our Chinese do unreal project, very pity.
From backstage to see the venue, please forgive me 520 that touching pixel
See the speech will begin, so I am very selfish to take a vacation, cast off two art stole to the main venue.
Find a remote back seat sit, found the main venue actually sitting very full, this can not help let me a little accident, it seems that the situation is better than the imagination, there are many familiar faces. Still secretly sigh at the occasion, the moderator's introduction has ended, Davids on the podium began the first speech.
It's still full, and there's a lot of seats in the front.
Although in the Twitch heard several times the great God's interview, but his speed is still a bit to keep up with, fortunately there are staff throughout the translation. The main idea is to talk about VR and the future of the game and other related industries topic, but arrived at the current tuyere. First put a kite Demo, that is, the kite flying, although it has been seen once, but see the last "If you love something, set it free" when still feel a bit of wet eyes.
In fact, the whole thing is also the recent comparison of some of the points, let me compare memory is mainly the change of workflow, this in the kite demo has been shown, the stone and trees are 3D rebuilt, the material is directly to Scotland on the ground, the face is also directly captured the expression animation, It seems that this aspect is already quite mature, but the domestic has not been too used up. believe that with the development of tool flow, 3D production should be more and more pro-people behind.
The other is for VR, some of their understanding. I can see that they are groping, but they are groping a bit deeper than we are. There is a view of the player is director, not too understanding, the effect is not to take the initiative to control the role of the lens, to let the players themselves to move, but their own VR has a war scene of the Showdown is still controlling the player lens. UE is currently doing a lot of VR attempts, can get the elemental, Crystal Valley and Couch Knight. It seems they are very satisfied with the VR experience of Couch Knight, go back and try.
Davids is speaking
There is another point of view is very interesting, is to learn the user, rather than let the user to learn you, this is actually said Nui. It is found that these people now attach great importance to the NUI, this together seems to have not been used too much, the cottage of various looks like Kinect is a lot of things, but come and go as if only cut fruit or something. I was also studying this thing last year, but a variety of reasons did not persist, it seems that the back still have to continue to make, not to say is not the future trend, first of all, this thing can let people have a lot of new ideas about the game, last year himself tinker for one months or so, think out of three kinds of game prototype. I am so stupid can make some innovation, I believe that the smart can fly to the sky already. After putting on VR, the input is the biggest problem, Nui should also be just one of the essay, not to mention Nui itself is not stereotypes it-this place is actually promising.
The first game is over, thinking about the next Davids some tessellation related issues, plus also want to see how the situation is, and then back to the backstage. At this time the backstage has been crowded, the main two topics are VR and hand tour. Because Blade South Korea development team also came, although one side very want to let people spit trough China's openday to two South Korean do what, but the other side, after all, the UE hand swim in the domestic currently not too good examples, see how others do study learning may not be a bad thing, after all, really love this country, The best weapon is just the right mindset to do what other people can't. See over the two from a foreign counterparts, bored to sit there, language can only lower the head to look at the phone, think it is not easy.
Davids speech after also returned to the lounge, think of the past tense again, never before with the foreigner front, suddenly feel the brain blank, all forget English how to say, and then think of this is epic's big figures, speed and so fast, on the one hand tell yourself "think again, think again", On the one hand is actually retreating. So hesitated for a while, next to the peers on the go to chat, the opportunity is gone, really is very ashamed.
A lot of people, many people want to experience our VR, at the same time, but also with the other side of the great God to learn from each other, so our side on the various began to rush up. Our VR is still relatively fire, has been lined up to see no stop, really thank you for your attention. In fact, this VR demo is a very hasty thing, only done for 10 days or so. Next to another VR space theme project, but they are FPS. The lead was Frank Li Dashin, who had been playing the game for 11 years in England. The name of the great god Li, ^_^ with the name of the former president of South Korea.
In the experience of our project
Experience their projects, in the side of the view, feel very cool and have ideas, broken equipment so little faded in the sense of space, can not help but let my wenqing disease, began to sigh human insignificance .... But I do not have a good rest. Lead to aggravate the astigmatism eye, when oneself wears up the time to look at is still a little arduous, overall feeling complete is not very high, but said has completed the online function how much let me have a point of pressure, finish this piece of graphics, to start paving the game system as soon as possible ....
Last time to finish the program, everyone Spit Groove We "magic" at present the game can play part too little, this point I have to apologize, because my side is actually this year in May only counted formally into this team (before the part-time job), and the main thing to do after intervention is the size of the solar system space description, large terrain, Cloud and atmospheric scattering work, is still stuck in the pit of tessellation, the game system may have to be a little later to meet with you, so sincerely is very sorry. We will have a detailed conference in July to fully introduce our project, we hope you can continue to pay attention to and not hesitate to enlighten. But, of course, not too late, or will not be able to catch up next year E3, so the progress of the people do not have to be particularly worried.
Speaking of the Groove, before the blog for the pre-stack of fine art and concrete effects, resulting in a completely passive program architecture design situation has some spit groove, in fact, in the real world I may be more excited about this thing, and I have worked with colleagues should know very well. After all, the personal feeling that this is the biggest problem in the domestic game, private thought if we can resist the heap on the previous more than 10 dozens of art, but concentrated limited art to do experiments and prototypes, rapid iteration, the game will be easier to make (of course, it is possible that I was wrong). Of course, the circumstances in which we are located tell us that the ideal situation is impossible. But look at Frank their project, in the middle there is a point with us this time to get the consensus on, is the pre-recruited art, in fact, can let them use matinee to do some animation, pure animation. On the one hand this can be used as promotional animations and cut-out animations. On the other hand, we can preliminarily test the performance of a shape, so that the core art team will have an intuitive understanding of what our future art effects can be made of. Finally, these animations can cover as much as possible the concept of what the game wants to make, words, notes, even the concept of the original painting is too abstract, 10 people can produce 11 different understandings. And the biggest advantage of animation is that it is very specific, the future of the company recruit, or introduce, animation to you a look, you know what our project will be at the end of what it looks like. Save the next investment. The first sentence is "want to see your combat system" ... How to feel are some cute headhunting call, come and ask me, "You are in charge of planning?"
With the peer exchanges, Davids is being interviewed, the right side of the notebook is the team of the FPS project
In the discussion with the peers, there is another two years in the thinking of the problem, found that there is a consensus, is the so-called "middle-class game." In other words, as China's "middle class" community gradually grew, the demand for games, novels and film and television works is increasingly high. Admittedly, the objective conditions make China's market with the European and American markets, the Japanese market is very different, after all, "economic fundamentals determine the superstructure." Per capita purchasing power parity, there is still a gap between China and Europe and Japan, and GDP per capita is also poor-although our fathers and grandparents have narrowed the gap at a miraculous pace. But after all, now people can take some money to see a movie life, and cut some money to play a game of life. This is better than the end of the last century to play a genuine game for extraterrestrial biology and local tyrants, even the game room is a pirated game scene is much better than too many.
Some time ago read Professor Wen Tiejun said the "eight times crisis" lectures, only to know that the early of this century village Tong project, home appliances to the countryside these things are not too much attention, incredibly to our business environment has such a huge impact ... Because of the diversification of Chinese society, it has created the diversification of Chinese game market. And the game market has been criticized for some of the bad phenomenon, such as a game of G into girl G, often can also be considered as a visual reflection of the social conditions.
Nonetheless, I still think that using this to attract attention, gain profits, and play with money bags-rather than interacting with players and making progress with each other-is not a long-term practice. If you do not change this mentality, so to do business I personally feel that it is never possible to make a bigger one. And, with the changes in China's environment, we have found that the recent comments on Steam's popular games have almost always been occupied by the Chinese. You said the Chinese hand to play the family is very big this point I very much agree, but you also can not always be in the Steam Comment area, machine nuclear network, Hobo Star, 3DM of domestic 3A expectations, especially hope that the domestic game can be with foreigners to gang under the positive voice of the call blind ah?!
Fortunately, in this and before the exchange, we are pleased to find that China is still a large number of people doing this aspect of the work, VR is likely to detonate this trend, in fact, in the context of my surroundings, I feel that the country has enough power reserves. Everything is ready, only owed to the east wind, we are optimistic about this attitude. The life and death of "magic" itself depends on many factors objectively, we try but don't expect. But as long as the Chinese games in the end can be like the current Chinese mobile phones, at least in the international for "China" to earn a place, it is really thank goodness.
The time has passed quickly, it is our turn to speak. The venue has gone a lot of people, can endure hunger and thirst to 6 points more still sitting here, sincerely, thank you very much.
Xu Yi, presentation of our project
Well, that's right, this is dirt, ugly, camel, and wretched.
Well, finally to the most important place in this article, write this article I generously admit that nothing is to pretend to be a pen, in fact, it would have been like pens and no need to pretend, but in accordance with the usual natural still have to put their own photos. Although I have been standing on the podium for a long time before, it is the first time in this situation to face so many people. Because of itself also stuck in tessellation, so dry is not much, so deep inside feel is still very sorry, pit filled these regrets ready to continue to rely on "essay" series to complement.
In general, probably because most of the production ideas are relatively the right way, at the same time along with its own advantages to do 3A, and the game system has not been excavated, so in the unreal to engage in this is still very comfortable. In particular, there is code that makes people like to be in a treasure trove, see how others to achieve a system, want to understand how others think, and then think about how to do, a set down, the whole vision so can be a lot wider. The so-called "standing on the shoulders of giants". After all, the engine is to have a long-term and steady investment, for most people, even if you do not engage in related work, see should also be able to play a series of different ideas. Just like I went to the beginning of the year. Unity can also have a sense of improvement in the development of ideas. Still feel that the technical staff do not have to learn to play with the politician Zero and logic, I feel good, feel bad, have the energy to contact a bit, maybe there is no small help. Hard to say now feel inadequate place, the only thing that feel uncomfortable at the moment is tessellation, also is the next ready to make breakthroughs in the place, hope that their smooth!
Share itself, originally gave me time is two minutes, but up a said, to some of the key points of the time always want to start to say more clearly, each explained, the result is super, after the other several speeches may also be affected, sincerely is very sorry. Hope that the next time there is such a trade show, my side of the dry can be a little more, ready to make a full point, really let the audience have a bit worthy of the feeling of admission tickets.
After we shared, the whole open day basically ended, and then a few friends to experience our VR part, then delighted to encounter in the background before the Hangzhou business colleagues, the great wool God, as well as the wing of the Great God and someday God. And incredibly someday big God or we have long traveled colleagues, responsible for our Beijing "Meteor Butterfly Sword Ol" project in Shanghai to do technical support, can't help but let people begin to sigh really small circle. It's a bit of a rewarding experience to be able to see so many famous people.
Finally, let's get a picture of the family. Tao Big whole afternoon feeling has been busy to busy, really hard, thank you, epic China! wish to come to this venue, did not come to this venue of the unreal enthusiasts, game peers behind can shun smooth, make a good project. Let's inspire each other and sail together!
Come, for the stars of the sea!
Unreal Open Day Travels