User Experience Design: Talking about the feeling of interactive design

Source: Internet
Author: User

The realization of user experience planning and system

Recently has been in the "Deep Mountains" in the cultivation of "pay treasure new cashier", experienced a whiteboard design, visual design, front-end development, front and back end of the joint adjustment stages. Drop by bit ...

Focus on the experience of the interaction design : I think the designer should think carefully about the design of the cashier's granularity, in our inability to determine whether the user will encounter a certain type of problem, may wish to open their arms, the size of the big cut, if blindly regard themselves as users, the outcome, The results will only be tied to their own products into a large zongzi, which is likely to lead to unclear specific problems in the case, the design of fine-grained granularity. To the later stage of optimization, it is difficult.

Personally very opposed, designers always "I think the user may", "I think the user must" argument in the design discussion to persuade the demand side, "think" is just a speculation, since you can not determine the user will encounter your hypothetical problem, then why not the design of the size of the first cut a little more, and other products on line, After the analysis of the user's use of the case, then the right remedy? The reason is because designers are too afraid of users frustrated, concern is a disorderly loss of some design principles. I think, without affecting the user's normal operation of the situation, for some hypothetical frustration scenes, may as well let go a try, users do not make mistakes, how do you know your own product problem where it. Know wrong and change, always live in their own "feel" in the world strong. Not to mention not necessarily wrong!

Said so much, actually just want to elicit a topic, as a good designer, you must learn how to balance the user experience and system implementation, knowing that you are designing a product, you must have a plan for his future, and the relationship between this program, user experience and system implementation is very subtle. Often hear many designers to complain again "I think a good experience to improve the idea, but development told me the system can not achieve, depressed!" "Have you ever wondered why?" I think a big reason is because the early design granularity is meticulous, to the back of the melon will not cut ~ ~ Alas! In a word: "The experience of one can not be less, the same principle can not be less!" "How to cut the granularity, very knowledgeable, need to be in constant practice to experience."

Speaking of how to balance experience and system implementation, may wish to take the new and old checkout to make a comparison, personally feel very convincing, we start from the old cashier to analyze the existing problems:

If you design your plan according to the above image (Old edition), when a new capital channel is added, and the fund channel supports Alipay account balance replenishment payment function, then your system implementation cost is slightly embarrassing, you will find that in the new Payment Channel tab and Balance tab pay the case, You have to repeat the implementation code of this channel (for example: The codewidget part of the network Silver Payment channel code), although we can take this piece of a common component widget unified invocation, but inevitably to set some parameters to achieve some personalized display. and page rendering, will repeat the rendering, a new capital channel is equal to the amount of X2 code rendering, over time the system will become more and more bloated, performance is also falling, so bad, it is a vicious circle ...

See here in fact we can see that the key to the vicious circle: Alipay account balance payment, he exists in combination with other payment channels to pay the application scenario, while his information level and other payment channels are similar, very simple a hierarchical combinatorial logic, still do not understand? Think about it and think about it.

The so-called right remedy, then the urgent matter, we must first put the information structure of the cashier to comb clearly, can pay the channel according to Alipay account and the payment channel of the unpaid treasure account two latitude to divide, we take a look at the benefits of doing so:

First of all, from the experience, we will pay the balance of the treasure account is different from the net silver, credit card, compared to the old version, we strengthen the concept of Alipay account, so that all kinds of payment channels of the level of sense also more clear. This is very meaningful for developing the user's knowledge of Alipay accounts. The information structure is clear, the direct benefit is the system realization, you can see that the new design has greatly reduced the complexity of the subsequent access to funds channel (because Alipay account balance is always in the user's vision, he can be very convenient with all kinds of payment channels for the combination of payment, but also solve the code to achieve repeated rendering embarrassing situation). It's a "win"!

As mentioned above, you can see that design planning in the early stage of product design is very important, designers should stand a bit higher, look farther, and so designed products are both inside and outside the repair ...

Only in this article I wish the new payment cashier checkout smoothly, and a group of dedicated students work together, let me very happy!



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