What is interaction design?

Source: Internet
Author: User

Interaction Design was created in 1980s as a new discipline focusing on interactive experience. It was created by Bill?, a founder of IDEO? Mogich proposed at a design conference in 1984 that he initially named it "soft face )", since the name is easy to remember and the popular toy Cabbage Patch doll, he later renamed it "Interaction Design"-interactive design.

From the perspective of users, interactive design is a technology that makes products easy to use, effective and pleasant. It is committed to understanding target users and their expectations, measure the test taker's knowledge about the interactions between users and products, as well as the psychological and behavioral characteristics of "people". At the same time, they also include understanding various effective interaction methods and enhancing and expanding them. Interaction design also involves communication between multiple disciplines and multi-field and multi-background personnel. Through interactive design of product interfaces and behaviors, an organic relationship can be established between the product and its users to effectively achieve the user's goals. This is the purpose of interactive design.

Interaction Design definition:

To put it simply, interaction design is the act of human products, environments and systems, as well as the design and definition of the shape elements that convey such behavior. Unlike traditional design disciplines that focus on content and content, interactive design first aims to plan and describe the behavior of things, and then describe the most effective form of such behavior.

The interaction design draws on the theories and technologies of traditional design, availability and engineering disciplines. It is a combination of unique methods and practices, not just partial superposition. It is also an engineering discipline with methods different from other science and engineering disciplines.

Interactive Design is a subject that pays special attention to the following content:

1. Define product forms that are closely related to product behaviors and usage.

2. predict how the use of products affects the relationship between products and users and users' understanding of the products. 3. Explore conversations between products, people, material, culture, and history.

Interactive Design solves product design from the "goal-oriented" perspective:

1. It is necessary to form opinions on how people want to use products and why they want to use such products.

2. Respect users and their goals.

3. There must be a complete form of product features and usage attributes, rather than being too simple.

4. Looking forward to the future, we need to see what products may look like. They are not necessarily the same as they are currently.

OriginalArticle, Reprinted, please note: Reprinted from http://www.yiiyaa.net/

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