Pascal's Triangle I, II, pascaltriangle
The question is from Leetcode.
Https://leetcode.com/problems/pascals-triangle/
Given numRows, generate the first numRows of Pascal's triangle.
For example, given numRows = 5,
Return
[ [1], [1,1], [1,2,1], [1,3,3,1], [1,4,6,4,1]]
class Solution {public: vector<vector<int>> generate(int numRows) { vector<vector<int> >res; for(int i=0;i<numRows;i++) { vector<int>vec(i+1,1); if(i>1) for(int j=1;j<i;j++) vec[j]=res[i-1][j-1]+res[i-1][j]; res.push_back(vec); vector<int>().swap(vec); } return res; }};
Pascal's Triangle II Total Accepted: 42320 Total submission: 143760
Given an index k, return the kth row of the Pascal's triangle.
For example, given k = 3,
Return[1,3,3,1]
.
Note:
Cocould you optimize your algorithm to use only O (k) extra space?
There are memory requirements here, although the first method can be used for ac, but obviously does not meet the requirements
class Solution {public: vector<int> getRow(int rowIndex) { vector<vector<int> >res; for(int i=0;i<rowIndex+1;i++) { vector<int>vec(i+1,1); if(i>1) for(int j=1;j<i;j++) vec[j]=res[i-1][j-1]+res[i-1][j]; res.push_back(vec); vector<int>().swap(vec); } return res[rowIndex]; }};
We must redesign the algorithm.
The first thought is that the coefficient of the pascal triangle is equal to the value of column I in N rows.
(R
N)
However
class Solution {public: vector<int> getRow(int rowIndex) { vector<int>res(rowIndex+1,1); if(rowIndex<2) return res; long long nth=1; for(int i=1;i<rowIndex+1;i++) nth*=i; long long rth=1,n_rth=nth; for(int i=1;i<rowIndex;i++) { n_rth/=(rowIndex-i+1); res[i]=nth/rth/n_rth; rth*=(i+1); } return res; }};
When rowIndex = 24, an error is reported.
The last correct method is to use the allocated space to calculate the specific description of k = 5.
class Solution {public: vector<int> getRow(int rowIndex) { vector<int>res(rowIndex+1,1); if(rowIndex<2) return res; int t1,t2; for(int i=2;i<=rowIndex;i++) { t1=res[0]; t2=res[1]; for(int j=1;j<i+1;j++) { res[j]=t1+t2; t1=t2; t2=res[j+1]; } res[i]=1; } return res; }};
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