[Game development-Learning notes] Rookie slowly fly (a)

Source: Internet
Author: User

"Rookie" is my own.

Share some of the lessons I learned from the zero-starting game development process. Let's start with a little bit of a messy idea about the individual.

Starting from 0

In fact, as long as the intention, no matter what line of work, can not be counted from scratch. There is always a way to get information about the industry. I was a dry ship electrical, all the way over, the biggest feeling is: Not afraid you can not find the information, afraid you do not have the time. What I want to do is to know what I want to learn, how to improve myself, and then "slowly" fly forward along my own route. For example: Know is a very good place, I first contact game development, is here. Decided to learn this, but also in the knowledge of drinking chicken soup.

Game development

For me, what I want to learn is game development-programs.
After coming to Zhuhai, quite confused, and then began to think of some messy things, slowly recalled the life of these years, and finally back to the origin. My college Entrance Examination volunteer: game development. This was my first volunteer, and later,,,,, became a second volunteer, and then went to the ship electrical.
Let its nature, set a learning direction for themselves: Game development-Program. Of course, I also like to play games.
If you are as confused as I am, you can send me an e-mail, perhaps to give you some help.
Recommended a book I bought "Game development principles." Suitable for any job in the game related to reading. For me, the book opened a window through which I had a layman's knowledge of game development.

Game Development-Programs

Keywords: C #/Unity/unity plugin/"Game Development Math and Physics"/Official Website Learning tutorials/game examples. These are the things that I am currently studying.
Starting from 0, when do you get started? This should be a lot of people want to know.
Use a house analogy:

    • FRAME: Floor + column.
      Getting started: In my mind, knowledge forms a vague whole. Of course, not to say how many levels, but have a foundation, a continuous learning, not confused foundation. For example: Learning a particle system tutorial, after reading how many? In fact, not much,,, but in the official website tutorial, there is a place to use the particle system, to understand, and then to check the official manual, and then learn again. Stupid people can only do that.

      Back:-Brick walls/doors and windows + decoration

The Learning data network is always the most, my main learning path is also the network. But still bought some books, if you also start from 0 to study, I still suggest to buy a book. The content of the book is more specific and systematic. Later inspection is also convenient. Recommend a C # book: "C # Illustrated Tutorial".

level Limited, welcome advice: [Email protected]
Last wish: I hope to find a full-time game development work.

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[Game development-Learning notes] Rookie slowly fly (a)

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