Graph deduction strategy in FW (7) -- for FW beginners (non-black hair on a monochrome background)

Source: Internet
Author: User
In this example, a well-known software is coming soon -- knockout 2.0, a professional software used for photo deduction! Of course, the biggest news is that this software supports the FW operating environment. That is to say, during the installation process, we can select the object-oriented path to the "plug-in" directory of the FW installation directory. After the installation is complete, run FW again, you can find the plug-in filter of knockout2.0 installed under the filter menu!
Since knockout2.0 is mentioned, we need to own this software first.

Click here to download the Chinese version of knockout2.0

The specific installation process is not described here. You need to remind me that it doesn't matter when you select the installation directory for the first time. You can place the installation directory as needed. When prompted to select the installation directory of the plug-in, you must install it in the plug-in directory of the FW installation directory. Otherwise, it will not work properly.

The usage of the knockout software is not the focus of this example. Let's take a look at this article.ArticleWarm up and look at the subsequent tutorials. Weaver dream tutorials

The section on the material graph already provides:

With the support of third-party filters, our next work will be much simpler.

Let's first use the method provided by the figure deduction tutorial (6) to see the effect of the processing. We don't want to see this because the hair edges have obvious color deviations.

In this case, let's take a look at the powerful functions of knockout!
1. Open the source image and copy a new layer. After selecting the copy layer, run the "filter | knockout2 | load working layer" command.

2. Select the "Internal object" painting tool to start drawing the subject of the character.

3. You can use a Magnifier tool to zoom in the image and draw it. Focus on the hair part. Do not draw a part unrelated to the subject during painting.

4. After the internal object is drawn, you can use the "External Object" rendering tool to depict the external scattered edge of the hair. If it is a complicated hair tip, we recommend that you use the "External Object" rendering tool. However, given that the hair Edge Effect in this example is relatively simple, therefore, you can click the "Automatic External Object" button on the toolbar to quickly select the outline of the character's external edge.
5. Click the "Automatic External Object" button to see the effect.

6. If you are satisfied, press the "Ctrl + P" shortcut or "process this image and display the output image" button.

7. The graph deduction process is complete.

8. Select the "file | application" command to return the processed image to the FW editing interface.
9. Add a background image to see the final effect. For some details, you can use the eraser tool or paint brush tool to make minor adjustments, in order to achieve the best effect.

In this example, the use of the knockout software is not very detailed. If you are interested in this software and want to learn more about it, you may wish to find some relevant professional tutorials to study it carefully, in this example, we will be lazy. Of course, the most important thing is not to be afraid of jokes. I am also a seller now! It's not a sin to be afraid of teaching everyone wrong!

Assignment: You can use knockout to process the figure below the hacker (some people say that the kite is too tricky to write a tutorial with a very simple material, take such a complex picture for homework ...... Oh, forget to be honest, right ?! Isn't the teacher generally like this ?! )

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