Dark Age:
In the dark age, pay attention to whether the distribution of peasants is reasonable and whether the efficiency of peasants is maximized.
Each tactic has its fixed distribution of farmers, and the principle of distribution of farmers is based on whether the resources allocated by farmers can meet tactical needs.
How to Improve Efficiency: the average distribution of farmers in two logging areas, and try to control each farmer to cut down a tree, can make you more efficient. (As long as you have spare time to control as many farmers as possible, especially when upgrading.
In addition, it is necessary to determine whether to increase or not based on the distance of the forest and the collection efficiency to reduce the number of farmers and fields. To kill sheep, we should try our best to ensure that six people are collected. Unless you need to obtain the most resources in a short period of time, no more than six people will be collected, which reduces the efficiency of farmers. When collecting jams and farm seeds, be sure not to allow farmers to travel farther and farther (1 p collecting jam about 7 minutes and 20; 1 p planting for 9 minutes) to achieve better efficiency.
Feudal age:
It is very important to identify the tactics that the opponent may use through the reconnaissance of the Dark Age (marking the touchstone of the other party and judging by the time collected by the opponent and the number of farmers, mark the wolf between the maps of the two sides may find the opponent's attack route), you can basically determine the tactics to be used in the early feudal period. each tactic has a fixed distribution of farmers, but in practice it may encounter unexpected situations (such as being harassed by the other party, or, because they do not properly detect the matching troops of the other party, they will passively launch tactical and unplanned troops.) As a result, their resources will not be able to meet their own needs, therefore, it is generally possible to ensure that your timber needs more than your tactical needs. with a certain amount of idle resources, you can easily adjust tactics.
About feudalistic troops:
Simple horse + scattered or horse + bow requires enough numbers, especially remote troops, it is required that the other party's gun or horse be consumed as much as possible in the most appropriate period of time. Such allocation requires non-segment control, making full use of the range and quantity advantages of remote troops, and repeatedly using hit
And
Run, in addition to attracting fire and bait, the reconnaissance horse should also be divided into two or three teams, so as to attack the other side's flank or back and maintain a certain amount of meat pad, this should be paid more attention to when remote troops are scattered. However, in general, if it is a horse + Remote force, it is necessary to convert the remote force into a walking bow as soon as possible so that the advantages of the attacking force of the walking bow can be fully utilized by the remote force hitand
Run. This means that there is enough room for maneuver to use hit and
Run: If the resource zone falls out, a certain number of gunshots are required to prevent the target team from being restrained by a large number of remote troops and enough gunshots and horses. (This refers to the situation where different troops are assigned under the same troops)
During the feudal Attack and Defense battles, when a large number of reconnaissance horses + scattered troops/bows fight together, it would be very good to match a certain number of gun troops. (After everyone has a certain number of horses, it is necessary to set up multiple gunshots in the back-line defense for a group to defend. This is especially important when the resource areas are scattered. Reconnaissance of good mechanical power of Ma Liang, coupled with amazing destructive power, may be in a slight trend if you do not pay attention to it)
I have to mention the role of wall here. wall can effectively block the opponent's forward speed, and win time for its own troops to rescue or after wall + wall (or building wall. Even if the wall is not complete, we should try our best to seal one or two sides so that the troops of the other side can only enter their own bases from one or two directions, this effectively prevents harassment from the other party. However, it is also necessary to prevent the other party's large troops from entering their own bases, and use the guerrilla warfare tactics to avoid contact with their own troops. The main purpose is harassment. In this case, you must use wall to limit the activity space of the other party as much as possible. If you do not use wall, even if you have a lot of troops, you will only be running behind your opponent's troops, and when you have it, you can
And
When running the strategy, the other party may have come to the castle first. The main point of the Wall is to be large and fast. In the dark reconnaissance process, we should consider where to surround and how to surround it (some maps do not look very good, but sometimes it is easy to find out first ). In this case, we need to detect whether the opponent is attacking or defending against attacks or upgrading the castle. If your opponent makes a strong attack, you should use the wooden fence to form a defensive network in the shortest time (for example, block the road that your opponent may move forward or directly enclose TC in it) the key is to curb the opponent's activity space !! (When attacking the front line, he is most afraid that he will not be able to harass his opponent's economy in the early days. He cannot afford to drag his opponent "! When there is a certain degree of defense base, a certain number of troops should be drawn out to harass the opponent. The sooner you try to attack your opponent, the more effective it is. In this case, you need to use the peasants, soldiers, and terrain) if the opponent defended against the attack, it would be enough for the opponent to attack himself. (If the opponent's attack time cannot be determined, it should be well organized in the second half of the feudal upgrade) no matter how the opponent fights, it is required to block the forward route of the opponent before the opponent can launch an effective attack. You must limit the activity space of the other party in your own base to the maximum extent! In addition, we also need to learn how to allocate our own economy based on different terrain and resources, so as to adapt to various types of tactics. It is necessary to make changes through reconnaissance and judgment.
If the terrain is fluctuating and there are many slopes, try to surround yourself from the highlands, note that if the terrain is too bad, you can also consider harassing your opponent's troops directly to your place (Standing upright on the slope) so as to avoid the excessive number of opponents in the middle and late stages from using roundabout tactics, as a result, farmers are busy escaping their lives.
seize the opportunity to upgrade the Castle:
generally, when the two sides have little difference in economy and are in a phase of mutual support, early upgrade will have some advantages. The early upgrade team can obtain powerful weapons as early as possible (including the use of monk and rock-throwing vehicles), which may cause great changes in the war situation within 2 or 3 minutes of the early upgrade. However, if both sides do not have sufficient productivity, they will be able to continue providing troops and farmers, and those who upgrade later will be able to get better planes and economies. However, at this time, it is required that the party upgrading late should select appropriate tactics and have good control. In addition, we must consider the following defense and counterattack modes. The late upgrade is a very risky behavior (except for those with great advantages). The appearance of the other's senior troops broke the original feudal military balance, it is critical to hold your opponent's attack in a relatively backward period of time. During the upgrade process, the other party should consider pushing the arrow tower to narrow down the development space of the opponent. The other party should have more gunshots, and the anchor or paratroopers are preparing to defend against the other party's server guard and remote troops, it is essential to keep a certain number of mechanical units under harassment. If the other party's attack cannot be dragged, the economic advantages of the upgraded party will be converted into disadvantages that night. Therefore, during the upgrade process, we must make preparations for defending against the competitor's advanced weapons while conducting harassment, as long as they can drag the other party's attack and upgrade their economic advantages late, they can instantly turn into a powerful military and break the other party's offensive.
As mentioned above, the upgrade time between the two sides is not quite different, but sometimes the initial battle occurs in your own home, leading to excessive economic losses, when consuming the opponent's main force to fight back, they must send farmers to create towers, and at the same time, they should use more guns and bows to push forward through the arrow towers. At this time, the details of several barracks or shooting ranges should be taken into consideration. Whether or not to consider full sealing also depends on the opponent's terrain, defense deployment, and other capabilities.
(similarly, you can think of it as upgrading an emperor.)
how to determine whether the opponent upgrades the Castle:
1. Reconnaissance: continuous reconnaissance is required. Determine the number of military buildings and troops of the other party. Remember, reconnaissance is harassment, and harassment is reconnaissance.
2. The Fund is determined by the time when the other party collects the gold, the number of farmers, and the number of gold troops the other party produces.
3. It is determined by the score change. Click "upgrade Castle score-100 points". When a soldier clicks "troops out", the score is reduced to a single position. When the soldier comes out, the score increases by dozens. (Militia-8, + 16, gun-6, + 12, scattered-6, + 12, walking bow-7, + 14, reconnaissance horse-8, + 16) each time a farmer scores more than 10, the score of the farmer's collected resources increases by 1 or 2. If the opponent's score drops suddenly without any loss, and the score increases by more than 10 if it does not or is not frequently, it only increases by the number of members, this indicates that the other party has upgraded.
4. Whether the opponent's terrain is conducive to defensive upgrade
development in the era of Castle:
the principle of expansion in the era of Castle is generally based on the ability of resources obtained to support military and economic conditions. For example, whether the Recycled food and gold can meet the needs of three or four horse farms, and whether the recycled timber can guarantee the re-cultivation of dry-up fields. Why emphasize the military? In terms of military disadvantage, most of them will be regarded as strategic defense. If the opponent maintains continuous force suppression and uses military buildings such as the castle to exert pressure, these weaknesses will most likely continue until the end. In general, the military disadvantage is hard to recover, and the development without pressure on the opponent is not allowed, so we are not far from losing. In the game, we are constantly putting pressure on our opponents, seeking for flaws and sustained attacks, so that we can win. However, this does not mean that boom should be ignored. The boom with proper advantages can enable rapid expansion of both the military and the economy. The question is how to grasp boom's scale! In addition to the previous descriptions, we also need to determine whether the opponent's terrain, resource distribution, defense deployment, and development model are conducive to harassment and attack. If so, it is necessary to appropriately increase military power or completely strengthen the military, but remember that at this time, we must control our own troops, assign more harassment to our sub-troops, combine our forces, and launch a strong attack, do not let those troops be wasted. Pay attention to your own terrain and resource distribution. In fact, at the beginning of the game, we began to pay attention to this. What we need to do is to formulate the following strategies based on the situation and determine through reconnaissance.
the development of the castle era should not continuously create more than three tc s. The construction time of the TC in AOC increases, and it is difficult to recycle too many resources at a time. If it is unable to ensure that the constructed TC is continuously exported to farmers, the constructed TC will be in extreme waste in the early stage. Now the Battle of feudal society has continued for more and more times, and the time has come to the castle era is getting closer and closer, so there are more and more resources to hoard. However, this does not mean that you can start n TC servers in the castle era. The later the time it takes to arrive at the castle, the more resources you need to invest in the military at the beginning of the castle, the biggest economic disadvantage of the late arrival of the castle is to make up for it by the military. It is necessary to constantly expand the military and recover the economic disadvantage through sustained harassment attacks. If it is possible to continue serving troops while upgrading the castle or the emperor, it will be able to continue to attack the opponent. Boom's principle is to ensure that the resources it receives can meet its military and economic needs, so that one or two farmers can be clicked in each TC, avoid having four or five farmers in one TC while the other TC cannot generate farmers. Pay attention to this when launching troops! In the later stage, when there is excess wood, pay attention to the construction of TC to seize the site. Besides the stone, the later stage of wood is very important.
Emperor era:
Create as many military buildings as possible and do not hoard resources. Creating a castle in a key place and using the castle cover, it is the most common and most effective to attack the city with a gun and a stone truck. If you need to take advantage of the Ranger, you must make full use of their mobility, high attack power, a lot of blood and range advantages. Through continuous competition, the opponent's lines are scattered and eliminated one by one.
The allocation of farmers should be mentioned here. As many farmers as possible are farming, the proportion of farmers who collect resources in the early period of the Emperor remains at about 3: 5: 2or4 (wood, food, and mining) (Of course, we also need to make appropriate adjustments as needed). If there is more food, we should try to drive as much harassment as possible, place the gathering point directly in the other party's resource zone or gather a certain number of horses to control harassment, depending on the situation. If the other party harasses the gathering point in its own resource area, you can click the opponent's military building to observe the position of the opponent's gathering point.
Note:
1. When harassing or attacking each other on the front line, pay attention to the maps outside your field of view. Pay attention to the maps that may escape or open the sub-base, this prevents the other party from using the initial TC drag, and base-based development and counterattack. Even when the front-line attack is successful, it is necessary to maintain external reconnaissance and harassment so as to further deteriorate the opponent's economy.
When you find that your opponent's score remains high but loses a lot of troops, pay attention to it!
Whether it is harassment or brute-force attack, it is necessary to maintain the synchronization of multiple points and the continuity of harassment so that the opponent can ignore one another and achieve results. The final goal of the attack is determined by the response of the opponent. The primary goal of soldiers is to interfere with the work of their opponents and peasants. It is sufficient to do so, especially in the feudal era. Hit
And run
This can make a correct judgment when your opponent is exhausted. For resources that are exposed to the outside, you need to build an anti-police post where your opponent may pass! In this way, we can effectively prevent two-line harassment by our opponents and take advantage of our own strength to effectively combat them.
2. Playing the empire is actually a kind of psychological warfare. The dominant players can use the fierce offensive to prompt the psychological collapse of opponents who are at a disadvantage in the early stage, however, the disadvantaged users can use the arrogant military actions to make their opponents suspect and give up their original plans for attacking or upgrading to strengthen the military, so that they do not have to upgrade themselves or adjust the time for economic competition. At this time, we need to look at the psychological status of both parties. We need to rely on reconnaissance to make correct judgments without being confused by the illusion created by the other party. Remember, reconnaissance is harassment, and harassment is reconnaissance. Reconnaissance can be done in small-scale harassment, which we have been using in the game. But when harassing, pay attention to what you need, rather than simply harassment. Pay special attention to the movements of opponents in a calm period after fierce battles, to prevent them from hoarding troops and directly upgrading their opponents, or the opposite situation. There are many other similar cases. The general sentence is reconnaissance, reconnaissance, and reconnaissance!
3. Resource adjustment should be predictable. It is necessary to adjust the distribution of farmers and resources in advance according to tactical needs. After all, it takes a period for farmers to collect resources and recover profits after resource investment, A lot of practical work is required to summarize. When using resources, it is necessary to avoid investing heavily in farmland due to too much food in timber, resulting in a lack of timber due to excessive food in the near future. This should be noted when selecting farmers. If they do not come out of the post, observe the proportion of farmers to adjust farmers, in the early stage, the farmers need to be removed from the field and the TC must be continuously provided to supplement the logging. Pay attention to similar situations.
4. About control. Focusing on the front will allow you to gain a local advantage in the battle on the front line; focusing on the back will allow you to gain a better economy. I personally pay more attention to the rear economy, but this does not mean that I do not pay much attention to the control of front-line troops. When the front-line confrontation is over, the system immediately switches back to the next allocation of farmers (unless it is necessary to control and cannot fail ). I feel that it is not necessary to spend too much time on front-line control. The difference in control may be at a certain disadvantage, however, if you spend time on economic and military management, you should be able to make up for it. When the control is not enough, you should not pay too much attention to local micro-jobs. This is easy to cause problems. You should pay attention to the overall situation first. If possible, do not put too much energy into one aspect. In this way, you must play games outside of the game, so that you can think more calmly, so that you will not ignore the overall situation for some reasons.
. If you want to improve your global control capabilities, you have to work hard. This kind of ability is not learned. The key is to practice by yourself. The more you practice, the more skilled you are. In practice with vs computers or in practice with people, you can consider using a strong attack to contact us and try to work in different places to keep switching the screen. For example, the front line controls the harassment of 1 horse, 2 guns, and 4 spears in the opponent's jam, and then the four farmers are controlled to steal the tower or use the scattered troops below to attack the other's logging area, switch back to control farmer farming ...... Repeat them and do similar things on the premise of keeping a clear mind, which must be done in a clear mind. In practice, you must be aware of the purpose of your practice. Whether you are practicing certain tactics or control, you must exercise consciously instead of fighting in a confused manner. If you do not play games in this way, it will be slow and difficult to improve.
5. About farming
When there is too much wood in the initial planting, you can use one farmer to plant two fast fields. (If You Want To farm each field, HP = 1 for a field without cultivation, the other party only needs to attack and lose 60 pieces of wood). Then, the TC will be clustered on another unplanted field, so that the farmers will automatically crop the field, this prevents idle farmers from paying too much attention to a specific point.
6. Feudal stalemate
When sealing fast, the two sides are in a stalemate. The defender Should Pay Attention to the defense of the base to avoid large-scale counterattack after the opponent has configured certain defense measures (for example, the opponent collects stones earlier, there will be more stones, the base can use the arrow tower + a small number of troops to defend-if necessary, the farmers will be stationed in the arrow Tower ).
7. Pay attention to the layout of Buildings
The rational layout of military buildings can not only delay the opponent's forward speed, but also play a role in reconnaissance, so that they can make the following deployment before launching an attack. However, economic construction should be based on the principle of giving full play to its role.
8. When the opponent rises to the city, some of his strengths should pay attention to the time of the attack, especially the spear throwing. Do not blindly jump into the opponent's base when the castle is in progress; otherwise, it is easy for the opponent to win all! When the opponent rises to the City earlier than his or her own, he must pay attention to the fact that multiple barracks have been used to launch and upgrade long-gun troops to make up for the shortage of his or her own troops. When your opponent is in the castle, you should consider the initial spear throwing, whether the arrow should attack and how to attack! When the opponent is in the castle and his side is in the feudal system, in addition to using the arrow Tower, gun, Arrow, or spear-throwing defense, pay attention to the wall! (Encirclement your own logging farmers to avoid direct harassment by the opponent cavalry. These are also common techniques used to defend against a single near-body attack force)
For the leader who rises to the castle in the early stage, if the opponent builds a lot of arrows in the feudal system, the cavalry should pay attention not to blindly rush into the depths of the opponent's base when attacking, it is easy for opponents to take advantage of the arrow Tower, arrow, and gun troops, so they should pay more attention to the light ride with few blood values! When the opponent has many arrows, you can consider playing from the periphery. Although the promotion is slow and the harassment is relatively small, you can at least determine the battlefield at the opponent's base! The most important thing is to use the boom during this period! When there were a large number of Arrow towers in the feudal era, you can consider upgrading the cone arrow after the city was promoted to improve the attacking power of the arrow and arrow, and then add a gun to the army for coordinated defense.
9. When both of them attack the front line, it is critical to pay attention to the wall !!! Who can make the opponent harass himself later will make him win. While at the same time, pay attention to quarrying-in addition to defending against stones, it is also very important to use it to further narrow the opponent's survival space, which is very effective when two people attack each other. When attacking the front line or from the back to the front line, you should pay attention to the fact that, in addition to the arrow towers, competitor mines, mines, logging plants, buildings, and chaos, you can steal the competitor's farm farmer and then delete it !!
10. The issue of gathering points in different periods. Farmers should be allocated in an orderly manner.
11. About Reconnaissance
12. The stagnant production of farmers in the early stage.