Recently, a friend told me that my blog has not been updated for a long time. Yes, I have never touched my blog since I went home from my internship.
After returning home, I reluctantly signed a company not far from home, but it is said that it is still quite meters. In addition, it's almost the same to go to their engine group and be able to go back to the bank. But the night before I reported, I had a nightmare. Dreaming that company is not a good place ......
Sure enough, this is really much worse than I thought. The management of the company, the level of the project, and the issue of handling affairs among colleagues all brought my heart to the bottom. In the past five months, what have I done? To put it bluntly, draw a quadrilateral and paste a texture. Don't look at this. I think it is very simple, but I don't understand why it is so disgusting and so difficult. It seems that I have become more and more in a twinkling of an eye for the past four months, and my initial passion disappears a lot...
Today, my colleagues shared a video of farcry on gdc07, which was amazing and cool. I asked, when can we achieve that effect? A colleague said there was no hope. Since there is no hope, I will go to a promising place. The company only treats me as a graduate, and it is easy to go.
By the way, I would like to summarize what has been learned recently (and it is not really useless ):
* Figured out the render state of the pile of DX (I copied it before and finished running it ).
* I made several confusions (this word is said by my colleagues) in code refactoring, optimization, and function expansion.
* I started to understand how a good framework and good code are.
* Once again, it is useless to understand that technologies rely on accumulation. (In other brother projects, some of the main projects have similar 3D levels to that of my child, but I have come to support 3D Projects)
* Understand the construction of a game engine.
* Understand what you really want to go.
* Get A person who loves him and loves me.